A battle set in an underground cavern. Two elevators allow players to travel between the lower level connected by hanging platforms and an upper level of the underground cavern.
Each player is equipped with a CS-OICW combat rifle, needle sniper rifle, defibrillator and 2 HE grenades.
Map design influenced from Eric Gurt-into_the_darkness (and what I actually envisioned Stryde-cavern to be)
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Updates:
7/3/2020: Updated theme of map to fit map ID, underground. Elevators are now synchronized between user clients.
7/4/2020: Replaced visible ghost player model with zephyr player model and removed the HEX modifier. HEX modifier only available in COOP mode.