This page was updated on September 15, 2019


Level Editor ManualTriggers › Projectile model indices

Similar page on Plazma Burst 2 Official wiki (with previews, experimental projectiles and their properties):
https://plazmaburst.miraheze.org/wiki/List_of_projectile_models

There are few projectile model indices, they are used to represent how bullets of specific guns will look like. In some cases this appearence can also affect how bullet will behave:

1 - thin blue bullet

2 - thin red bullet

3 - thin cyan bullet

4 - wide blue bullet

5 - thin yellow bullet

6 - wide white ray bullet

7 - rocket

8 - grenade launcher grenade

9 - yellow round projectile

10 - green round projectile

11 - throwable grenade

12 - blue round projectile

13 - throwable grenade activated

14 - virus bug

15 - invisible bullet, travels while exists

16 - thin light-red bullet

17 - portnade

18 - portnade activated

19 - shield nade

20 - shield nade activated

21 - shield nade with shield

22 - thin green bullet

23 - thin pink bullet

24 - black bullet

25 - blinking white grenade

26 - thin yellow bullet (more opaque)

27 - pixel yellow bullet

28 - pixel rocket

29 - red rail (projectile needs to be set as rail too)

30 - RPG projectile

31 - orange projectile by LazyRain

32 - smaller green round projectile

33 - shorter thin blue bullet

34 - falkonian thin blue bullet

35 - falkonian thin blue bullet (more glow)

36 - falkonian normal blue bullet

37 - falkonian wide blue bullet

 

Article made by Eric Gurt.