This page was updated on August 28, 2019


Level Editor ManualTriggers › Color pattern

Color pattern is a simple color format used in trigger action type #168 which is described in Advanced Level Editor as "Set Character 'A' color pattern (4 small letters for each body sections, each represents first symbol of color in lowercase. - disables color change for specific section)".

There goes few examples of how these color patterns look like:

rgbd

klpw

cmyn

soea

rgbh

---- (default value)

As you can see, each color pattern has 4 symbols, each of them does represent how color of specific body part will be changed. It uses following order:

  1. head
  2. arms
  3. legs
  4. torso

Each symbol represents specific color:

r - Red
g - Green
b - Blue
d - Dark gray
k - Black
p - Purple
w - White
c - Cyan
m - Magenta
y - Yellow
n - NavajoWhite
s - LightSteelBlue
o - OliveDrab
e - Orange
a - PaleGreen
h - Khaki
- - disables color transform

Article made by Eric Gurt.