Kinetic module

Kinetic module

Postby Bio-1 » 14 September 2019, 18:57

I found here a bug with kineic module!When you take useing this something your character FLYES!Report it and i didnt see this bug in other versions,fix it.
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Re: Kinetic module

Postby hugod » 14 September 2019, 19:22

yep, this bothers me as well, i do like that it works on live characters now, maybe that could stay as an engine mark.

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Re: Kinetic module

Postby ziomke » 15 September 2019, 09:11

I don't understand people like this. Of course it is an update of kinetic module and an actual feature. Not a bug.


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Re: Kinetic module

Postby hugod » 15 September 2019, 09:41

if it's an update, then it sucks, i'd like an engine mark to have the original version.

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Re: Kinetic module

Postby ziomke » 15 September 2019, 11:08

Seems there isn't any. :/


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Re: Kinetic module

Postby Bio-1 » 20 September 2019, 13:02

If its a update,i didnt know that update about kinetic,but that some good thing and some bad.
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Re: Kinetic module

Postby _SkilledNinjaHyperX_ » 28 September 2019, 13:09

Bio-1 wrote:I found here a bug with kineic module!When you take useing this something your character FLYES!Report it and i didnt see this bug in other versions,fix it.
Bio-1

what really? i have found that bug

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Re: Kinetic module

Postby RamenNooblez » 28 September 2019, 18:36

I also feel that the new kinetic module system is inconvenient. There seem to be a lot of exploits with this kinetic model thing, like the aforementioned flying. Wish it could go back to the OG.

Also if you keep something floating close to you for more than like 5 seconds it just splits you into two and you die. Kinda sucks.

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