Ways to make upcoming PB3 campaign better (V4 Update)

Give us your feedback about PB2.5! Or have an idea? Post it here!

Re: Ways to make upcoming PB3 campaign better (V2 Update)

Postby LazyRain » 13 May 2022, 20:40

Then you make you own campaign.
Spoiler: Show More
User avatar
LazyRain
Civil Security Heavy [300]
 
Posts: 323
Joined: 27 January 2015, 08:57
Location: Sofa

Re: Ways to make upcoming PB3 campaign better (V2 Update)

Postby curiosity » 13 May 2022, 20:47

LazyRain wrote:Then you make you own campaign.

Well said.

curiosity
Civil Security Lite [100]
 
Posts: 105
Joined: 1 November 2021, 13:31

Re: Ways to make upcoming PB3 campaign better (V3 Update)

Postby curiosity » 14 May 2022, 22:25

V3 Update for Eric. Sorry if this was suggested before.

1. Global graphical overhaul as described here (Darker PB3) - https://www.plazmaburst2.com/forum/view ... 48&t=25821

2. Non-static (dynamic) moving camera that creates the "breathing" or "eye moving" effect. Immersion reasons. In PB2 when character is standing still his body is moving a little bit (like if he is breathing), but camera doesn't. If you add small camera movements left and right, up and down, any random direction, slowly moving - would look good. Try it. It would make the picture more alive and interesting.

3. Barely visible "noise" screen effect. Like one you get when you watch old security cameras - smallest micro grains appearing and disappearing really fast in each pixel of the screen. It should be almost invisible so you can notice it only if you look really closely. Would make the picture really cool like if you're in some sort of a movie. Try it too. Just pick the most suitable visibility so it doesn't hurt eyes or distract.

4. Night vision. Press "something" to enable night vision, press again to disable. Would be good for night time (I hope PB3 already has day-night cycle, right?). Phsc did a map with this effect. Check it out.

5. Gradual running acceleration and jump acceleration like in parkour games. You run in one direction - the more you run the faster you become and your jumps become longer too. Immersion reasons. I hope there will be some parkour moments in PB3? Like epic jumps from one building to another.

6. Hold S and press W for a longer jump. There is a map by flora- that has this.

7. This (Walking mode, Sit animation, Interact animation, Better crouching) - https://www.plazmaburst2.com/forum/view ... 48&t=25804

8. Screen shake effect while shooting. Will look cool. Will feel like you actually shoot the gun yourself.

9. Don't remember if you already have this but - bullet shells hitting the ground animation and sounds for all gunpowder-based weapons. No need for explanation. Also remember that there is not only muzzle flash while shooting what should present, there should also be smoke coming from ejection port - check youtube videos how it looks like irl.

Edit:

10. Use night time more often. Movies and games try to use night time/darker picture a lot because it looks cooler. For day time prefer some more neutral sky/background colors, but not too bright. Maybe grey/faded brown shades? Also use rain effect, parallax effect. Silk1 did it I think.

11. Hold breath button to make more accurate shot or crouch to make more accurate shot. While you do it you move very slow. Also what about an engine mark that adds two gun holding modes: when you hold right mouse button you aim your gun normally and be able to shoot it, but when you don't hold right mouse button the gun just aims at ground and you cannot shoot it but you can do a melee attack with a stock? REALISM. Cool, right?

curiosity
Civil Security Lite [100]
 
Posts: 105
Joined: 1 November 2021, 13:31

Re: Ways to make upcoming PB3 campaign better (V4 Update)

Postby curiosity » 18 May 2022, 23:36

V4. Update for Eric. Leaving this here in case if you decide to check it up once you start making campaign. Most likely my last update. Sorry for spam.

Tutorial how to make PB3 campaign levels visually good by picking right backgrounds (topic called "How to pick good backgrounds (instruction)") (has a map example too): https://www.plazmaburst2.com/forum/view ... 10&t=25834

Aight, did all I could to improve PB3. If in a year or two when it releases it turns out to look like cheap shit - welp, not my fault. I did my best. K gg gtg bb

curiosity
Civil Security Lite [100]
 
Posts: 105
Joined: 1 November 2021, 13:31

Previous

Return to Feedback and Insights

Who is online

Users browsing this forum: No registered users



cron