Maybe it's just me and my demanding subjective taste...
But from Eric's screenshots in twitter I got a feeling that PB3 looks too bright and cartoon-ish, 2.5D walls and crates effect looks funny and cheap, entities (characters, guns, crates) look out of place when you match them with the background. All game objects just don't match each other in question of color, shades, outlines and forms. Gun, visor, swords, barrels glowing looks too bright and out of place too. Darkness effect in some map areas feels unnatural and cheap.
Additionally mentioning, player's walking and jumping animations feel too dollish and slow.
To fix this I propose a global graphical overhaul:
- Choose better and more natural colors, shades and outlines for each PB3 object to make them match each other and match with the background/sky.
- Make PB3 visual theme overall darker and faded so it doesn't look like a cartoon-ish funny game for kids.
- Make entities glowing less bright and out of place.
- Make map lighting in dark areas more natural.
- (Physics) Make character moving animation faster and human-like.
Additionally I can recommend choosing a darker, atmospheric, immersive soundtrack. Something that would be good for action but at the same time that would be deep and depressive and tell you that this is a dystopian future and humanity can die out because of alien invasion. PB2 soundtrack is kinda funny and infantile and having something similar to it in PB3 wouldn't make it better.
What are your thoughts on this?