[REMOVAL REQUEST] ConcentrationCZ-fftb

[REMOVAL REQUEST] ConcentrationCZ-fftb

Postby CreeperHunter55 » 1 August 2020, 13:34

[A]
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES
- I have confirmed that this map is currently approved: YES

[B]
- Map Name: Fight for the Base
- Map ID: concentrationcz-fftb
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... ioncz-fftb
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... ioncz-fftb

[C]
- In a few words, why do you think this map should not be approved?: unfair, poor lighting, design issues, aesthetic issues, floating building, excess noise, strange choice of weapons and its placement

- In detail, why should the map not be approved?:
1. unfair:
1.2 blue team can reach place with optional weapons (bng, plasma shg) and take the control above the pool with plasma gun and grenade launcher, also spot with falkok sniper above helps (but, anyway, red team has it too). Red team hasn't any strong advantage like this.


1.3 blue team can easily reach the floating base from spawn, red team must use elevator to do this.


1.4 passages for teams to the base from the 2 its sides are not fair enough






and so on (thanks Stryde):
- Teleporters can be spammed, they do not have a cooldown nor switch to a deactivated teleporter https://prnt.sc/ts9ajv
- Decorations have too strong of a HEX modifier to them https://prnt.sc/ts9990 https://prnt.sc/ts9cqy
- Sand wall texture is highlighted with brown elevator path background in red region but not in green region. This doesn't look good in map to begin with. https://prnt.sc/ts9ayd
- Map must be unapproved because elevators are not synced in map https://prnt.sc/ts9brl
- Upon immediate activation of elevators, they skip to new region (not sure if this is design in map or if PB2 issue, but its not a smooth movement of elevator to its final path)
- Backgrounds and buttons not attached to elevator, so floating backgrounds appear, an ugly aesthetic
- Activated teleporter that does not teleport players https://prnt.sc/ts9cc9
- These background designs are both random in appearance and dont feel like they belong https://prnt.sc/ts9ci7
- All automatic doors on map open too slow and their activation regions are too small, so players collide with doors before they are fully opened https://prnt.sc/ts9cyq
- Glowing wall https://prnt.sc/ts9e0j
- This map can't fit 16 max players due to its size http://prntscr.com/ts9ft8
- Strange elevator's design http://prntscr.com/ts9gf3
- Double grab points http://prntscr.com/ts9gvs
- Excess AGs http://prntscr.com/ts9hf0
- I guess the whole floating base flies only on this 2 killing rays http://prntscr.com/ts9hzu

- Any other comments: Map owner hasn't any permission to copy map from Boze, he was inactive since 2014. This map was made in 2019 year. ConcentrationCZ noticed him, but hasn't any rights to copy it. Not original design. Boze was in BoZ, and Stryde knew him personally. He says that this map came out way after off of a stolen map design where mapmaker didnt get permission to use it. The administration must decide whether this is legal

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CreeperHunter55
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Re: [REMOVAL REQUEST] ConcentrationCZ-fftb

Postby Star Fox McCloud » 1 August 2020, 14:21

where’s the original map by boze?

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Re: [REMOVAL REQUEST] ConcentrationCZ-fftb

Postby Stryde » 1 August 2020, 15:30

Star Fox McCloud wrote:where’s the original map by boze?

The original map, boze-fightforthebase or boze-fftb (I forget the actual map ID) was corrupted back when EGRW and Stryde-sniper were corrupted from a map database crash (way before 2014)

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Re: [REMOVAL REQUEST] ConcentrationCZ-fftb

Postby lpzimm » 1 August 2020, 20:42

Star Fox McCloud wrote:where’s the original map by boze?

This map was made with the open source boze remake on my profile.

(This is fine with me - anyone can copy the open source map).

This map kinda looks like it smells funky so unapproval seems like the right thing.

Edit:

Spoiler: Show More
He says that this map came out way after off of a stolen map design where mapmaker didnt get permission to use it. The administration must decide whether this is legal


Lmao ???????? Remaking/republishing maps is legal even while they still exist; there's no ruling to be made here.
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Re: [REMOVAL REQUEST] ConcentrationCZ-fftb

Postby ConcentrationCz » 15 August 2020, 14:35

Updates:
-Completely revamped the skybase, and made two skybases instead.
-Revamped the team bases.
-Teleports can longer be spammed.
-Removed brown elevator on the sand.
-Attached elevator backgrounds to doors.
-Fixed glowing bgs.
-14 maximum players instead of 16.
-Added C-01p pistols at spawns.
-Added plasma pistols, psi cutter, plasma shotguns, anti-gravity rocket launcher, crossfire marauder and reakhohsha focus beams around the map.
-Replaced grenade launcher with red and blue grenade launchers.

Test map demo: https://www.plazmaburst2.com/?s=2&map=c ... oncz-fftb2
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Re: [REMOVAL REQUEST] ConcentrationCZ-fftb

Postby Stryde » 16 August 2020, 15:12

- Plane between skybases is awkward and doesn't fit map theme
- Way too many weapons around map.
- Button is not centered to elevator path https://prnt.sc/u0gv0x. Just attach button region to ship that is moving and make it a button switch, otherwise, this does not look good
- Reduce size of background in ships, because when they are moving, they can be seen through the doors of the ships
- Missing sand texture https://prnt.sc/u0gyae
- Ships move fast enough to throw players out of them

Issues not fixed:
- Did not fix glowing backgrounds https://prnt.sc/u0gua9
- You have wrong textures or textures that do not look good https://prnt.sc/u0guj0
- Decorations still have too strong of a HEX modifier on them to feel realistic in PB2 universe (see teleporter decorations)
- Lasers under ships do not kill players
- You have not synchronized moveables on map and map must be unapproved https://prnt.sc/u0gz6t
- Upon immediate activation of elevators, they skip to new region (not sure if this is design in map or if PB2 issue, but its not a smooth movement of elevator to its final path)

My personal issues and also issues not fixed:
- Map is still unoriginal (it is still similar to boze-fftb). Personally I have a hard time seeing this map staying approved if it is unoriginal in terms of map design and layout. This map borders a fine line between being unoriginal/copy version. Even if boze-fftb does not exist, this map was most likely copied from an opensource version, lpzimm-fftb. That's what happens when individuals take advantage of a system that is not fully established and it shows when more recent maps have to be revised or removed because of lack of playtesting and feedback.

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Re: [REMOVAL REQUEST] ConcentrationCZ-fftb

Postby Stryde » 30 September 2020, 01:04

Map has been unapproved due to lack of updates from mapmaker (1 month+).

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