[A]
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES
- I have confirmed that this map is currently approved: YES
[B]
- Map Name: Fight for the Base
- Map ID: concentrationcz-fftb
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... ioncz-fftb
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... ioncz-fftb
[C]
- In a few words, why do you think this map should not be approved?: unfair, poor lighting, design issues, aesthetic issues, floating building, excess noise, strange choice of weapons and its placement
- In detail, why should the map not be approved?:
1. unfair:
1.2 blue team can reach place with optional weapons (bng, plasma shg) and take the control above the pool with plasma gun and grenade launcher, also spot with falkok sniper above helps (but, anyway, red team has it too). Red team hasn't any strong advantage like this.
1.3 blue team can easily reach the floating base from spawn, red team must use elevator to do this.
1.4 passages for teams to the base from the 2 its sides are not fair enough
and so on (thanks Stryde):
- Teleporters can be spammed, they do not have a cooldown nor switch to a deactivated teleporter https://prnt.sc/ts9ajv
- Decorations have too strong of a HEX modifier to them https://prnt.sc/ts9990 https://prnt.sc/ts9cqy
- Sand wall texture is highlighted with brown elevator path background in red region but not in green region. This doesn't look good in map to begin with. https://prnt.sc/ts9ayd
- Map must be unapproved because elevators are not synced in map https://prnt.sc/ts9brl
- Upon immediate activation of elevators, they skip to new region (not sure if this is design in map or if PB2 issue, but its not a smooth movement of elevator to its final path)
- Backgrounds and buttons not attached to elevator, so floating backgrounds appear, an ugly aesthetic
- Activated teleporter that does not teleport players https://prnt.sc/ts9cc9
- These background designs are both random in appearance and dont feel like they belong https://prnt.sc/ts9ci7
- All automatic doors on map open too slow and their activation regions are too small, so players collide with doors before they are fully opened https://prnt.sc/ts9cyq
- Glowing wall https://prnt.sc/ts9e0j
- This map can't fit 16 max players due to its size http://prntscr.com/ts9ft8
- Strange elevator's design http://prntscr.com/ts9gf3
- Double grab points http://prntscr.com/ts9gvs
- Excess AGs http://prntscr.com/ts9hf0
- I guess the whole floating base flies only on this 2 killing rays http://prntscr.com/ts9hzu
- Any other comments: Map owner hasn't any permission to copy map from Boze, he was inactive since 2014. This map was made in 2019 year. ConcentrationCZ noticed him, but hasn't any rights to copy it. Not original design. Boze was in BoZ, and Stryde knew him personally. He says that this map came out way after off of a stolen map design where mapmaker didnt get permission to use it. The administration must decide whether this is legal