Petition for low physics standardization in Multiplayer

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Petition for low physics standardization in Multiplayer

Postby lpzimm » 23 July 2020, 22:50

I believe low physics should be brought back to approved pb2, and standardized (possibly low/30). It should also be used for movement in pb2.5.

The existence of the high physics boost is appreciated, and I'm glad Eric pays that much attention to a community that's built around the movement of the game. That being said, most players still prefer low physics for a few reasons:

- The movement is tighter - this one I can't really describe and I'm hoping for other commenters to elaborate for me, but high physics movement does feel more sluggish.

- Low physics has more control in the air (sword slices make it easier to control). High physics also has more involuntary rotation in the air.

- Low physics has other quirks, such as edgeboosting, silent/defibboosting, waterboosting, and so on. (Note - high physics may have some of these to a lesser degree)

-Low physics selfboost is more powerful.

I understand the issues low physics has, such as frame-dependent advantages (selfboosting is best at 30fps, glitching can occur at 20fps). It's unfortunate, but I think most players would prefer the freedom of low physics to the slightly fewer bugs of high physics.

I also understand that sometimes things need to change for the sake of progress, but I do think we've had enough time to stew on this new physics and most players do not prefer it.

As this is a petition, I would like a lot of players to comment on this and give their reasons for preferring low physics (or their dissenting opinion and preference for high physics!). Thanks.

Note - a possible compromise step could be to bring low phys back in old MP.

Edit: another point of order - there are now 3 different physics: high physics, low physics, and high physics with boosting. It would probably be good to make all high physics the same.
Last edited by lpzimm on 23 July 2020, 23:26, edited 2 times in total.
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Re: Petition for low physics standardization in Multiplayer

Postby maxpig » 23 July 2020, 23:06

This made the game alot more fun tbh.. Low physics made it so pb2 was less restricted with its movement and honestly that made game special. I agree with low physics

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Re: Petition for low physics standardization in Multiplayer

Postby Girl_Power » 23 July 2020, 23:53

I agree with this petition. My default settings are always LOW physics with 30 FPS. In rare cases do I change my settings to HIGH physics with 60 FPS.
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Re: Petition for low physics standardization in Multiplayer

Postby Balem » 24 July 2020, 02:49

I agree with this petition and i have a ton of reasons to do.

firstly, movement feels so slow with the new netcode, what i mean exactly with this? as a lot of people should know, you can't dodge, at least for people with +140 ping, "shadow shots" or "invisible shots" are the most common thing on new the new multiplayer, (actually more than the 50% of the people who plays this game) and what people needs is a faster movement, im talking as a competitive player that plays every day ranked, and i know this change was made to make the game "equal" with the same "physics" for everyone, but with the time and the udpates this is unplayable at this point, uncountable spawnkills because of the slow movement/poor reaction of the character compared to before, a lot of movements for skilled people where nerfed, which makes CAMPING the most common PLAYSTYLE on the competitive/unranked environment, thanks to this, a lot of maps are almost unplayable because of the insane camp that is actually present, and we can't blame the people who uses this playstyle, a fact is that they're smart, rushing acutally is dumb, thanks to this udpate everyone aims FAR better than in the old times, which makes camping something fundamental and this just deleted the playstyle called "rushing" which is dumb with the actual physics.

Lets talk about some clear examples that proves my point of the insane camping that doesnt even let you move in some maps
specifically lets talk about PLAZMA LEAGUE

Well, let me explain, i was ivolved on that tournament the whole last season and i saw a lot of things that made me feel more than uncomfortable (besides the FPS hell because of the spam and my ping issues), average duration of every match was at least 40 min or probably more than that (before, on the other PL seasons matches didnt last more than 25/30 minutes, i can talk about it and prove it because i was ivolved on all the seasons of PL) because no one wanted to rush because of the low movement in game and the low chances to dodge a bullet while you're rushing, and you would probably say "well thats the strategy the team choose as always, play safe" well, rushing before was a safe way too, thats why "rushing" strat was applied on the others Plazma League seasons, thats why the game was far more fun before, because CAMPING WASNT THE ONLY POSSIBLE PLAYSTYLE IN THE GAME, now as i said i will show some examples of what im talking about

https://prnt.sc/tnkwfi 2 Hours 16 minutes match
https://prnt.sc/tnkwjn 1 Hour 46 minutes match
https://prnt.sc/tnkwp1 1 Hour 7 minutes match
https://prnt.sc/tnkwvu 56 minutes match

Matches were to 15 points, win by 2, yeah, as i said, to 15.
Well, those are just some examples of what happened on that league after this udpate, i could say a big % on pb2 would like to have the old physics back, when eric said that everyone would have the same physics, no one expected this, this just ruined the game to be honest

and that's about plazma league, im sure people could say that Plazma league was the only case, but nah, check the average KDr of all actual players in pb2 (competitive side), no one has more than 2.8 KDr with more than 5 000 kills, i could be sure, and im talking about COMPETITIVE PLAYERS, not even common players around, they all have less than 1.4 KDr overral (yeah on my case i have 1.33 because im always talking to people while im playing.)
Actually theres people that manages a lot the camping in game and they don't let anyone spawn correctly without getting killed because people chooses to camp besides rushing around the map, and that makes the game a bit "toxic" and unplayable, more than toxic just unplayable to be honest, i could be sure, no one can handle more than 3 KDr with more than 5 000 Kills with the new netcode as i said before, actually old is just campeable but not at all, because the netcode is different there, and yeah plazma league was played there, in old multiplayer where rushing still existed a bit after this insane nerf to movement, just let me ask y'all something, do yall think that if theres a next season in new multi people would rush? be sure those maps would take more than 1:30 hours average, and i will repeat, plazma league wasnt the only case, who ever you are, go, play new multi and tell me the average KDr you get in a new account made, you will see about what im talking about, and yeah big a lot of the fault is because of the new net code if we talk about KDr, but dont y'all think that a better movement system like we had before 2018 would fit better with this udpate? this would let a lot of more maps be playable besides just stryde-sniper, the same map every day gets boring, but its the only non campeable/spammeable map actually, because of the size and flank spots everywhere, i think by adding again the old movement people would enjoy way more playing this than now, thats all i have to say

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Re: Petition for low physics standardization in Multiplayer

Postby phsc » 24 July 2020, 11:20

Isn't there some deal with you objectively firing less bullets with automatic weapons and all when you have lower FPS? Ditzy told me that happens in the new netcode in correlation with FPS, if that is true there is a big advantage to 60 FPS or even higher values, yes, higher values, there is a big problem, the FPS you have selected doesn't actually matter, what matters is the actual FPS you run the game in, even if you have it selected at 30 or 60, you can still glitch a wall if your game runs poorly and hits 20 FPS, and you can even actually hack the FPS selection to higher or lower values (unsure if this still works, but used to), so in general I think that FPS cannot really work like that, it is pretty much impossible to do what you are suggesting on the FPS side.
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Re: Petition for low physics standardization in Multiplayer

Postby lpzimm » 24 July 2020, 19:56

phsc wrote:Isn't there some deal with you objectively firing less bullets with automatic weapons and all when you have lower FPS? Ditzy told me that happens in the new netcode in correlation with FPS, if that is true there is a big advantage to 60 FPS or even higher values, yes, higher values, there is a big problem, the FPS you have selected doesn't actually matter, what matters is the actual FPS you run the game in, even if you have it selected at 30 or 60, you can still glitch a wall if your game runs poorly and hits 20 FPS, and you can even actually hack the FPS selection to higher or lower values (unsure if this still works, but used to), so in general I think that FPS cannot really work like that, it is pretty much impossible to do what you are suggesting on the FPS side.

Yeah, the fps was pretty tentative, not sure if it would really work. Keep in mind I was suggesting an FPS cap value - of course sometimes frames fall lower. I don't know a lot about this specific netcode projectile issue, but this sounds like a problem that should be fixed regardless of any standardization. If we can't standardize fps that's fine though, I'm focusing on changing physics standardization.

Also, 30fps is typically considered the best fps (would be cool if we could try 35-40-45-50 too to see if they're more fun), I'm not sure how many people would want to change their fps away from 30.
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