This Thread is for people who doesn't know the contents of table and need some help explanation about them.
A1: Acid that protagonist must avoid of (需要一些硫酸,而且主角是一定要避开他)
This is simple enough, add acid places to enhance your map.
B1: AI locked in Normal difficulty and possible to beat (敌方AI锁定在普通难度,而且要打得过)
This part behalves into 2 sections.
First section you had to develop a trigger action to lock the AI in normal difficulty even I pick the difficulty other than normal.
Second section is how to design a map that the player can beat Normal AI. (this one is harder)
Also, don't try to not putting any enemies and claimed that you had completed this challenge. This doesn't work.
C1: Map is about the "correction nine" theme (地图需围绕在Correction Nine的主题)
As simple, you can make a story about correction nine, or the PvP map can be correction nine base, etc. Just make player feel this is the map which talks about Correction Nine.
D1: Introduce assassinate playstyle (拥有刺杀玩法)
Nobody likes a map which you had to breach and kill rows and rows of enemies. If you can, add some assassinate game style which you can kill the enemies or pass around the enemies without have direct conflict. (such as going to enemies back and stab him into death, etc)
E1: Introduction of your map (你的地图需要前置剧情)
This is not as simple as providing map description. You had to make a series of intro in game to tell people what happen to this world, storylines. Aka prestory. Every game must have that part.
A2: Usage of variables (使用大量的variables触发器)
You need to use variables in order to simplify/compact your map.
One example can be found by clicking this link.B2: Map is set in enclosed arena (地图需要在一个封闭的房间里面)
Suitable for multiplayer map makers.
C2: A tower which is interactable (需要有一个可以使用的塔)
Build a tower which the protagonist can use it. (such as used the tower to snipe down enemies, sneak into base, etc.
D2: Red vs Blue (红蓝大对抗)
If you are planning to make a single player series, this will be a big limitation for you cuz you can only use red and blue team characters to make the story.
Meanwhile if you are planning to make a multiplayer series, this is as easy as cake.
E2: Parallax effect on background (地图背景要有视觉错觉效果)
Refer this.A3: Map is set in a factory (你的地图是建立在一个工厂之上)
All your story starts and ends in a factory.
Worker life.B3: Have conversation between people (要有对话功能)
You need to have interaction with people by pressing E, or chat with teammates.
C3: Change the default sky (改变天空)
Easy enough, I don't have to say about it.
D3: A door which is operable (一个可以操作的门)
Still, simple enough.
E3: Map is set in an island (地图建立在一个孤岛之上)
Your story or map starts and ends in an island with seas.
A4: White background only with various hex color changes (只应许白色背景+hex颜色调试)
Suitable for tryhard map makers, as this part is hard enough.
B4: C9 weapons only (只能使用Correction nine武器)
Do I have to explain which weapons is manufactured by C9? check wiki!
C4: A part of teleporters which is usable (可以使用的一套传送门)
You can make as easy as typical teleporters, or you can make a portal 2 themed map which introduces the teleport gun with teleporters.
D4: Map is about "one minute" theme (地图是关于“一分钟”主题)
Inspired by Kuso games making 2020. Their theme is "one minute" so I would think it is a good idea for you to try this. (Imaginary requirement, so you had to be creative if you wish to take part on this requirement.)
E4: 2.5D artstyle (2.5D的美术素材,或者墙壁等等)
Self explanation.
A5: Usurpations as main protagonist (黄色usurpation作为主角)
If you are planning to make a single player series, this will be an easy task for you, but hard to think if you wish to execute your story good.
Meanwhile if you are planning to make a multiplayer series, you need to think another way to get over this.
B5: Involves homing rockets (追踪火箭)
Secret
, if you know how to do it, do it.
C5: Map is set inside a base (地图建立在基地里面)
Your map has to start and end in "a" base.
D5: Map has symmetrical layout (地图要有对称的地形分配)
Ctrl + C, V, HV, done.
E5: Visible landmines which can be exploded (需要有会爆炸的可视性地雷)
If you know how to do it, do it.