"Too many commands from client"

"Too many commands from client"

Postby Bio-1 » 7 November 2019, 16:55

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Re: "Too many commands from client"

Postby jeje52 » 7 November 2019, 17:54

I believe that happens when you're sending too much data to the server. You would probably see the message when you shoot a modgun at a lot of enemies as it will send a packet for every hit. I was able to get that message in multiplayer by shooting a very fast modgun at a group of enemies.
I could be wrong too, I'm just guessing.
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Re: "Too many commands from client"

Postby Eric Gurt » 7 November 2019, 17:57

Something makes client flood the server with commands (like need to execute trigger or shot events). For example region that is activated by player presence in it can do that if target trigger has no call limit or delay.

Usually it won't mean anything, but in some cases might prevent hit registration when it happens.

Might happen in result of bad network connection too.

This message appears when number of commands is high per sync event. Extra commands are usually ignored and this message is shown.

Pretty much can happen if weapon deals more damage than physically can be sent to server between sync events (in case of high ping).
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