Darnit525 wrote:also problematic is that it's held like a pistol regardless of what weapon it is, so that could be changed as well.
Darnit525 wrote:even better would be to just have a muzzle flash offset
Incompetence wrote:also some custom gun models flip vertically too instead of horizontally only if it happens to be scaled smaller so the character will end up holding the weapon upside down when facing the left. this weapon here is at a scale of 0.85. it's normal here http://prntscr.com/pk8w6j but upside down here http://prntscr.com/pk8wcj
Eric Gurt wrote:Removed muzzle flash from invisible gun. Perhaps this will work.
Jason Eden wrote:Also I still think that muzzle flash should be brought back to the invisible gun. Because without it the shooting process while using custom weapon model feels lame and unfinished.
generaltahsin wrote:Jason Eden wrote:Also I still think that muzzle flash should be brought back to the invisible gun. Because without it the shooting process while using custom weapon model feels lame and unfinished.
No
It looks worse with the muzzle flash
You can add it a muzzle flash by changing the decor with the same decor but with a muzzle flash at the end of the gun everytime it shoots
daft punk 777 wrote:incompetence : i think muzzle flash need to appear, and for inv gun, but with trigger on/off flash of gun. it looks better with it. and how i sayed players just will nt do animations by them self, not all can do dis, better do trigger
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