What do we want for PB2.5?

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What do we want for PB2.5?

Postby apotheosis00 » 21 June 2019, 18:47

I read some new stuff about PB2.5, and I can't wait to see it! But if we had any personal request we could make, what would it be?

Personally, I'm hoping for animals. For example, we could make arena maps with giant scorpions or spiders or something. And a custom gun or skin or character creator. Also, I heard about the TVT (Team vs Team) development. That sounds good, but here are some other game modes I'm hoping for:

-Escort, where you have to escort a thing and not let it get damaged. It will only move if the team is close by.

-Contamination, where there are some infected people and there is a squad sent in to figure out who is infected and who isn't and try to kill them all.

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Re: What do we want for PB2.5?

Postby black onyx » 21 June 2019, 20:30

i want a pb3, the story should have a proper ending! :D
The first and only.
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Re: What do we want for PB2.5?

Postby astrodex888 » 21 June 2019, 21:05

i waiting 4 yrs to get this game guys

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Re: What do we want for PB2.5?

Postby meliante » 22 June 2019, 01:41

I am waiting 7 years for this game ;)
https://prnt.sc/ox8tpk
F the game. F
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Re: What do we want for PB2.5?

Postby Mr jaks nes » 12 July 2019, 14:00

apotheosis00 wrote:I read some new stuff about PB2.5, and I can't wait to see it! But if we had any personal request we could make, what would it be?

Personally, I'm hoping for animals. For example, we could make arena maps with giant scorpions or spiders or something. And a custom gun or skin or character creator. Also, I heard about the TVT (Team vs Team) development. That sounds good, but here are some other game modes I'm hoping for:

-Escort, where you have to escort a thing and not let it get damaged. It will only move if the team is close by.

-Contamination, where there are some infected people and there is a squad sent in to figure out who is infected and who isn't and try to kill them all.


These are really good ideas, and i'd like to see them on the game, especialy the Contamination mode, but if this should really happens, then when creating a map, you there's should be an engine mark where you allow modes so sometimes players don't use these mods in like base maps or PvP maps.. but on other survival maps.
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Re: What do we want for PB2.5?

Postby ctxranger » 14 July 2019, 02:18

For the game to actually be cared for by its developer - this game has gotten very little attention from the developer since 2013, with the exception of the few new weapons being added. The game has the features to be big, and it wants to be, but the dev doesn't care enough.

PB2.5 needs a roadmap and community feedback needs to be listened to more often.
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Re: What do we want for PB2.5?

Postby Green Eyed Demon » 14 July 2019, 18:41

Plenty of new plebs to kill(community members)
Spoiler: Show More
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Re: What do we want for PB2.5?

Postby apotheosis00 » 2 September 2019, 20:35

Thanks, I have been waiting not that long for PB2.5. Another thing I'm hoping for is better profile management. For example, an info box on the profile, or a good clan management system. The clan system was announced for PB2.5, and some other game modes, too.

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Re: What do we want for PB2.5?

Postby ECC9 » 3 September 2019, 09:28

good servers and ppl above 14+
Discord: ECC9#6057

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Re: What do we want for PB2.5?

Postby mrblake213 » 3 September 2019, 14:08

What I want to actually see is a better in-game system.
Features such as improved KD/r system;
Perhaps some features that could improve the LDr or the mapmaking side of the game aswell.

And especially, the clan system.

A few stable working servers could be a help aswell, maybe scatter it rather than being focused on one continent so majority of the players can play without getting high ping.

and maybe a little bit more community cooperation??
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Re: What do we want for PB2.5?

Postby MLG COOL DOMINIK » 6 September 2019, 15:21

More maps that focus on people actually cooperating by standing on each others heads to get on platforms and stuff.
Nobody actually plays this game now, do they?
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Re: What do we want for PB2.5?

Postby apotheosis00 » 21 September 2019, 23:43

Topics have been raised on the KDR system. I don't like it too much either. But unfortunately, by now the KDR system is a huge part of the game and is extremely difficult to remove. But yes, I hope there will be an improved system. Also a way to find all of your old friends from this game.

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Re: What do we want for PB2.5?

Postby Star Fox McCloud » 22 September 2019, 00:22

Literally it is TOO easy to know that KD system from 2011 is the best one.

We have KILL LOGS

Nobody hunts and waits for a specific player! You kill whoever and how many you want with NO worries at all! Only worry is losing activity and other players no matter how good or bad can pass you. NOOBS are less exposed in the game because of that.

Why not have one staff member that has a title called “Referee” to spectate those matches? And the person does not need to watch every match, just check sometimes cause privacy is still valuable. To prevent further farming in some scenarios.

Any map fits the KD cause Death does not count at all towards top 20. Thus the servers will be overflown since there will be PURPOSE in playing this game for top 20. Heck 100% of any game mode Eric throws in with always fit no matter what because everything is so damn compatible, straightforward and miscellaneous.

Seriously this system gives 0 friction towards anything that’s thrown in the game.
Last edited by Star Fox McCloud on 22 September 2019, 09:54, edited 1 time in total.

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Re: What do we want for PB2.5?

Postby daft punk 777 » 22 September 2019, 03:36

i has SO MANY suggestions :
1 water and acid attaching (but player(s) can swim in this when its moving)
2 trigger actions : 1 - change player's trigger on death, 2 - one gun's bullet life, 3 - game speed only for selected player, 4 - change button's trigger, 5 - anonimous mode for selected player, 6 - teleport random player to region, 7 -
change weapon's name,8 - change weapons scale ( weapon stats will be upgrated or downgrated by scaling),9 - vehicle scaling.
3 - activate trigger if selected player standing in region
4 - MORE REAL WEAPONS!
5 - disable psi-swords only for selected player (actor) (other players or actors will have swords if they not disabled in map or for they)
6 - MORE tdm skins like heavy cs , heavy marine, other marine variants, usurpation variants, pheonix falkok, and others... (like falkok boss , cs boss and etc.)
7 - fttp weapons.
8 - more proxy's headz
9 - change game's moderators ))
10 - raven weapons
11 - heavy raven (and other raven's, i want other (not absolutely CS) branch of ravens)
12 - better compaign level design
13 - skins and weapons workshop in the game (like with decor and background in 1.32)
14 - coop (for 2, 3, or 4 players) compaign server (like real but players need buy weapons , if player dies or conected too late he will respawn in next level, vote for level ( if it completed or unlocked) , start if all players ready , and etc...)
15 - zombie skins ( few exists skins but in zombie variant)
16 - weapon's few skins ( its basic weapons but with other skins (like a other version of 1.32 weapons, cr-viper for example, and red or blue v of gunz, for example too).
17 - NORMAL ACTOR'S behaivor IN MP
18 - vehicles in MP (normal vehicles - like in compaign! not what we has now).
19 (0_o , i wrote so many) - create custom button's color.
20... - ammo
21 - text only for u (visible only for current player)
22 - VARs guide (and guide for ALL what level editor has)
23 - knifes, axes , and etc. (on slot 9, and this is not like psi-swords! it will be useful, see my suggestion № 5).
24 - Russian Language (and rus guides)
25 - on - off limited vision ( i hope u reading eric's twitter).
26 - on - off jetpack for game and other - on - off jetpack only for selected player (actor).
27 - more compaings (like basic (marine , proxy, and noir's compaign), then CS compaign , usurpation, (maybe this 2 will have one story but u just will play on other sides), continue of android compaign (level 42) , and .... for example S.T.A.L.K.E.R SoC , Cs, CoP compaign in Plazma burst, ( i think this is posible).
28 (i rly wrote TOO MANY thingsXD) - new skin system - clothes, basic clothes... all skins will has only clothes (what u will select) , and head (what u will select too) (gender too) (and sound), then u will (or not) choose armor for character , (what game has or custom (players skin edits or ur (skin editor exists in pb 2.5/3 ?).
29 - (level editor) armor what player ( or actors) can pick up or not (for example - all armor will have stats like - how many hp it will give and character's speed on it ( this for № 28 too), player will see dis and choose change armor (or pick up if he hasn't it) or not, actor will randomly do it (cause i think AI dont care of stats), weapons will has visible stats too,
player can spawn object (armor) like that - basic armor , custom armor (like change parts and color with small letters) colors willn't change stats but parts will, and skin edited armor or armor parts, if player hasn't armor and he will use trigger with small color letters for him or change character's part he will paint or change his clothes, but he can do it with armor ( if param in trigger did for armor and character has armor) if trigger will change armor part stats will change too, if character hasn't armor trigger can 'give' armor for him but there will be trigger action - change clothes or cloth part too, (i hope u understood all what i want).Custom skin storage (players can create or edit skins and it will be in storage where players can choose custom skin editor armor. in MP players will spawn with their skin and will have basic stats but not hp (hp will did in level editor) , when they pick up armor they skins will change and stats too...
30 - checkpoints for saw maps (checkpoint region with limited calls(or unlimited u will choose it) will respawn players who died (works only on COOP and SP) match or game willn't end before all checkpoints will have 0 calls (for example players died SO MANY times), and new trigger actions (2) - enable selected checkpoint , and disable selected checkpoint. if checkpoint has unlimited calls game will never end (only if all players will leave).
when player respawns his old dead body will be removed (like in compaign when ded bodies or weapons deleting) and on checkpoint will create teleports effect. checkpoint's stats will be like dis - enabled on start ? - yes/no , calls , and for team - all or custom (player will choose) players of selected team will respawn here. i dk how dis will work in COOP battles, but i think u understood........ sry for bad english
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Re: What do we want for PB2.5?

Postby apotheosis00 » 23 September 2019, 02:29

jetpack is a cool idea.

On the update, they are making a cool game mode. Two teams, and you earn credits by playing. You can then spend the credits on armor, ammo, and supplies.

I like the water and acid and selected ideas too. And checkpoints. They are all good ideas. Also, yes, I like the referee idea too. The things I don't like about the game right now are the fact that people can threaten other players without getting banned too badly, and the KDR system. Also, the way things interact. Like, maybe water couldn't act like normal water, just that water could move. Also, I thought of some new gamemodes/options.

1. Miner

You can use mining supplies or PSI blades to mine various objects, and gain resources. Based on the map, the editor places areas in which these resources have a use. For example, you can use them to trade, or build technologies and other objects. You can have an inventory, and maybe the mine able objects will respawn over a long period of time.

2. Stats

Like the kind of statistics in where you can upgrade character movement, damage, and sight based on the map editor's edits. It could open up a panel, showing your character and statistics it has, and shows what objective to complete or which resources you need to upgrade them.

3. Sneak

Maybe there should be a button, like shift key, to use to sneak or cloak. If you toggle shift, then if your character has an invisibility ability it will toggle, and the player will be slightly translucent. Or, you could hold shift for decreased movement, sight, and ability, to disappear from scanners like the Sniper Rifle Yippee-ke-yay, and disappear from players view. But if you attack or switch weapon, you become translucent to other players for 2 seconds, then begin to slowly fade.

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Re: What do we want for PB2.5?

Postby Incompetence » 23 September 2019, 03:57

1.) in-game weapon stats

i really want some way inside the game to have weapon stats shown. damage, range, wall penetration, etc in a neat little codex-styled menu or in the map editor when i click on a gun and have a certain gun model selected. in the editor, the stats of the gun would appear underneath its properties when you click on the gun. if a gun is edited with gun triggers, the stats should reflect those changes as well. i don't want to have to constantly go in game to test and see each fine tuning adjustment made, it'd be easier to just see all that data all at once in a neat little space

1.1) ttk calculator

this is more of a mapmaker thing that extends off my previous idea. you'd be able to type in a HP value and this calculator will figure out how long/how many shots it'll take to kill a target of that HP value with the selected weapon using its stats, with headshot damage and limb damage listed. potential ttks would be listed as well. it'd be very useful for balancing and fine-tuning weapon performance if guns are edited and also just in general

2.) eventual support for other game modes

it'd be nice if there was logic/trigger actions in-editor for other game modes like CTF and domination. let mapmakers set down points on their maps for those modes. in addition, deeper customization like capture time length, neutralization rules, etc. we could have typical 3 point domination maps or larger 5 point maps, 1 flag ctf and 3 flag ctf for example this way. it'd also diversify competitive maps by including more team-oriented objectives other than killing.

3.) weapon alt fire

obvious and not new idea. rmb should be an alt fire button. some weapons could gain a secondary fire ability to make them stand out apart from similar weapons. if an attachment system exists, stuff like masterkeys and grenade launchers can be used as alt fire then.

4.) attachment system

some kind of attachment system with each attachment having pros and cons to add depth to gun upgrades and support various play styles. suppressors for example would give less recoil/spread but less range. different ammunition types as well; certain ones having more wall penetration, less bullet speed and more stealth, etc. optical sights that affect how far one can see and so on and optics with utility options (possible thermal scope letting crosshair highlight enemies by hovering over them for example or highlight enemies that the player is facing towards up to a certain range without lighting or an optic sight that displays enemy HP). some guns in-game have "integrated" attachments like needle being suppressed already but customizing them further would be cool. stuff like target detector lasers like how sniper rifles have it but on other weapons would be interesting gameplay wise. with an ammo system, extended mags or shorter mags for different ammo types would work well. for balance sake, there could be a limit or just allow one of each attachment category (optic, barrel, ammo, etc). some guns wouldn't have certain attachments if it's not possible or could have equivalent counterparts.
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Re: What do we want for PB2.5?

Postby wazzasski » 29 September 2019, 11:01

- A campaign story

-Rank system by most kills

Rookie- 1000 kills

Amateur- 5000 kills

Pro- 20,000 kills

Superstar - 35,000 kills

Elite- 50,000 kills

Legend - 100,000 kills
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Re: What do we want for PB2.5?

Postby apotheosis00 » 9 October 2019, 21:36

daft punk 777 wrote:26 - on - off jetpack for game and other - on - off jetpack only for selected player (actor).


Somebody actually made an on-off jetpack in pb2:

muted2-nwar

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