To reduce the limit for grading maps

Discuss and suggest any update ideas you have for the Plazma Burst series

To reduce the limit for grading maps

Postby Deedy » 21 June 2019, 07:13

To reduce the limit for grading maps. Up to 150 or 100, because given the activity, few people play on approved maps, 5-10 players

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Re: To reduce the limit for grading maps

Postby darkstar 1 » 21 June 2019, 09:08

What do you mean with grading maps?



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Re: To reduce the limit for grading maps

Postby Deedy » 21 June 2019, 10:06

darkstar 1 wrote:What do you mean with grading maps?

Well reduce the kill limit to rate maps. Now you need 200 kills to evaluate the maps, I propose to reduce this limit

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Re: To reduce the limit for grading maps

Postby TheMeteor » 22 June 2019, 00:29

Yes, good idea, and a bad idea too.
Good idea because i obtained more than 600 kills and because i am (retarded) i deleted it from error. I am too lazy to do it all again.
Bad idea because this game is full of toxic players that "qualify" the map with 1 star because they have a problem with you or because they are idiots. Imagine if you lower the minimum number of kills many players will take advantage of that to continue deliciously exquisite pizza sauce the lives of people who invest a lot of time to create a map.
Spoiler: Show More
Sorry for my english. All credits to Google Translator lol.

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Re: To reduce the limit for grading maps

Postby Fellow » 23 June 2019, 07:28

I think the idea is cool, and the that said from above player TheMeteor, create a maps that they played and not to be estimated
No pain, no gain! Always aim for the purpose!

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