Spoiler: Show More
Open on a new tab
Weapon name: Razorback LMG
Heavy caliber energy machine gun with a moderate cyclic rate of fire capable of shredding through basic and moderately durable armor with ease.
Weapon Stats
Firing mode: Automatic
Rate of fire: Same as the CS-RC
Projectile color: Blue
Magazine (if applicable): 125
Accuracy: Similar to Minigun's accuracy except accurate by 5 more degrees
Weapon Abilities
If you press RMB (right mouse button), the weapon fires a charged shot (which takes 1.5 seconds to charge up) that spends both 25 bullets in the current magazine and deals twice as much damage, at the cost of slower projectile flight speed. Damage scales up per upgrade level.
Weapon name: Razorback LMG
Heavy caliber energy machine gun with a moderate cyclic rate of fire capable of shredding through basic and moderately durable armor with ease.
Weapon Stats
Firing mode: Automatic
Rate of fire: Same as the CS-RC
Projectile color: Blue
Magazine (if applicable): 125
Accuracy: Similar to Minigun's accuracy except accurate by 5 more degrees
Weapon Abilities
If you press RMB (right mouse button), the weapon fires a charged shot (which takes 1.5 seconds to charge up) that spends both 25 bullets in the current magazine and deals twice as much damage, at the cost of slower projectile flight speed. Damage scales up per upgrade level.
Spoiler: Show More
Open on a new tab
Weapon name: Lynx 5.7mm PDW
A custom manufactured and heavily modified PDW chambered in 5.7mm. Modifications include customized optical sights, heavy amounts of electronic augments, and modified ballistics.
This weapon's also an entry for KLM's art contest, so it might look very familiar.
Weapon Stats
Firing mode: Automatic
Rate of fire: 1.5x faster than the CS-RC
Projectile color: Red
Magazine (if applicable): 50
Accuracy: Same as the Alien Rifle
Weapon Abilities
Projectiles ricochet off surfaces (similarly to railgun shots in MP) up to three times before expiring and have 2x more flight speed than normal bullets. They won't ricochet if a wall or a surface is perpendicular to the bullet.
Weapon name: Lynx 5.7mm PDW
A custom manufactured and heavily modified PDW chambered in 5.7mm. Modifications include customized optical sights, heavy amounts of electronic augments, and modified ballistics.
This weapon's also an entry for KLM's art contest, so it might look very familiar.
Weapon Stats
Firing mode: Automatic
Rate of fire: 1.5x faster than the CS-RC
Projectile color: Red
Magazine (if applicable): 50
Accuracy: Same as the Alien Rifle
Weapon Abilities
Projectiles ricochet off surfaces (similarly to railgun shots in MP) up to three times before expiring and have 2x more flight speed than normal bullets. They won't ricochet if a wall or a surface is perpendicular to the bullet.
Spoiler: Show More
Character, w/ swords
Name: Precept
Reconnaissance units that scout out the area for targets; if it does find a target, it escapes and summons two Echelons before disappearing. It functions similarly to the Oculyst in Warframe: it spawns in, scans the area for players, then leaves and deploys two fighters if it does spot you. One Precept spawns two Echelons, so try not to alert any, especially if they're in pairs or small groups.
The design was based off of Ash Prime, as referenced by the arm design and the silver/gray color scheme.
Stats
Default HP: 300 (cannot be damaged by any means, only avoided until it disappears)
Faction: Unknown
Mobility: Same as CS Lite
---
Sword damage: 2x normal sword damage
Sword abilities: Channels energy to deal 1.5x more damage at the cost of 150 HP per kill
---
Abilties: Immune to all modes of damage, but can be avoided (players have to avoid it until it goes away, which is after 5 minutes or until it spots a player in said 5 minutes)
Name: Precept
Reconnaissance units that scout out the area for targets; if it does find a target, it escapes and summons two Echelons before disappearing. It functions similarly to the Oculyst in Warframe: it spawns in, scans the area for players, then leaves and deploys two fighters if it does spot you. One Precept spawns two Echelons, so try not to alert any, especially if they're in pairs or small groups.
The design was based off of Ash Prime, as referenced by the arm design and the silver/gray color scheme.
Stats
Default HP: 300 (cannot be damaged by any means, only avoided until it disappears)
Faction: Unknown
Mobility: Same as CS Lite
---
Sword damage: 2x normal sword damage
Sword abilities: Channels energy to deal 1.5x more damage at the cost of 150 HP per kill
---
Abilties: Immune to all modes of damage, but can be avoided (players have to avoid it until it goes away, which is after 5 minutes or until it spots a player in said 5 minutes)