(R) Revivalist Phase ll Topic 2: Ping Limits (R)

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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby Mediocre » 1 March 2016, 05:03

It's better to keep everything the way it is. Ah...how rude of me. I forgot to introduce myself. I'm Mediocre, the Albert Einstein of this game.

So as I was saying. Ping limit should be left where it is. Many people in this game do not understand ping, but fret not, I'm here to explain.

Lag is a dimension. For Example: if there were two dimensions(lag and real). When a player lags it generally means that they are glitching between both of these dimensions rapidly making it difficult to shoot them. However, as Einstein, I have discovered ways in which you could beat a player who does this. Sure it must be hard, but you gotta look at their side too. They are also having troubles shooting you! Most people say the laggers have the advantage but its not true.

A lot of people complain about ping, but in reality ping is just a part of you. Accept your ping and fight with all you have. Other ping limits may have advantage over you but that means you also have advantage over others.

Do not remove the ping limit, it gives diversity to the game. Embrace your ping, don't hate it.

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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby timer15 » 1 March 2016, 05:30

I can't to play maps in Unranked maps so i can't to get High Rank in PP.

I think Eric gurt Should remove the system out,I hope in pb2.5 there is not be Ping Limits System again,Overall is that the laggers continue So i don't know,My Idea: I think eric should create a system of Laggers,so when the player got lagger he getting the lag only 1 time because the System cause a High shield,or just make a new Ping limits system,and the new System of ping limits will protect you better,and the system will be not cause a Issues... I don't have many Ideas,this is my better Choice we got.
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby Silent Aurora » 1 March 2016, 17:56

Mediocre wrote:It should be left where it is. Many people in this game do not understand ping, but fret not, I'm here to explain.


Its not about people understanding how ping works, it's about the actual system which limits laggers from playing.

Mediocre wrote:Do not remove the ping limit, it gives diversity to the game. Embrace your ping, don't hate it.


Diversity? If anything, all it created was segregation between two kinds of players, high ping and low ping. Ranked for low ping players (where they fight other low ping players) and unranked for high ping players (where they fight other high ping players). So where is the diversity in this?
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby ninja ray » 1 March 2016, 20:23

Ping limit should not cause connection problem every time we join a server.
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby spirit9871 » 1 March 2016, 20:40

Mediocre wrote:Do not remove the ping limit, it gives diversity to the game. Embrace your ping, don't hate it.


First off, welcome to the forums and thank you for taking the time to give us your input.

Now, regarding your reply, I have to agree with SA here that I don't think ping limits give "diversity" to the game. After the ping limit was implemented, there was definitely a huge spiral downwards of the playerbase due to the fact that people simply could not play on servers. What many people are suggesting here rather, is the idea that instead of there being an automated ping limit, the players should be the ones able to choose their own ping limits for their own games.
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby Sniper J » 1 March 2016, 20:54

Mediocre wrote:Do not remove the ping limit, it gives diversity to the game. Embrace your ping, don't hate it.


How are you supposed to embrace your ping when it's well over the ping limit, or even slightly, and it disconnects you from ranked matches? Sure, you can continuously join, every 20 seconds, try to kill someone, than get disconnected, but that's no where near being logical. And I think you have a different view on the diversity it gives to the game. I think what you mean is that, it gives diversity to the people with the same or relatively same ping but as SA said, it segregates the low ping players from the higher ping players. We need diversity among ALL players, regardless of their ping. That is why we should remove it permanently in order to bring the diversity back to this game.

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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby tehswordninja » 1 March 2016, 21:19

spirit9871 wrote:One of the interesting ideas Tempus has suggested 2.5 having is an actual matchmaking system to match up people in equal PP brackets for competitive games, rather than people being able to just jump out of games they might be doing bad at and into games they can easily win (think CS:GO competitive).

Personally I'd like to see this.

I'd also like a button where you can have either ping or no ping. That way, if you don't want people with 500+ ping in your match, you don't have to worry, but if you don't really care, then you can turn ping off.
who needs a PB2.5 release date, anyways?
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby Acellamy » 1 March 2016, 21:41

Silent Aurora wrote:I want the ping limit to be completely removed.

When creating a match, you have the choice of setting your own ping limit, so if you don't like to play with laggers simply add your own ping limit or set one in-game. There, that's a simple solution instead of adding a default ping limit which creates segregation in the community.


Ping Limit is an issue that I believe that should be completely removed because I feel that all players should be able to experience fun and skill with players around the Plazma Burst 2 Community. I went to go as to farm for the PP I couldn't obtain in the servers that excluded me due to my ping, so this is another reason that it should be removed, as we clearly need a Top 100 that ensures skill as well as competitiveness/activeness. I believe that the new player should be welcomed with no ping limit if they want to enjoy a good PB2 Experience. Jealousy could possibly influence their reason to stop playing as they would want to move as fast as e.g zak and clearly we don't want new blood already injecting their hate towards a new game to them.
I recently saw an example of this.

I suggested my friend, off another game to play the game that was on my YouTube channel (Plazma Burst2).
Feedback was that it was too fast paced for him and he got killed easily. Also he moaned about the controls.
We could blame this on his lack off experience but seeing he is a newcomer this can be linked to the ping limit flaw.

In reply to Medicore comment "embrace your ping, dont hate it"

I don't really think that can work if your thinking in that mind aspect. That would only apply to a player who has learnt to do that or even wants to play with their kind of ping. A new player would hate there ping if for example, they joined ranked and their at the bottom. Its something that I don't like.


I would like to suggest a week in Plazma Burst 2, to set no ping if possible or a base ping. This would test and measure the abilities of the players aswell as gathering opinions if this is a thing that could be implemented.





However in favor towards having a Ping Limit, it does keep out laggers but to ensure diversity the removal I believe could be beneficial.
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby ezio auditor » 1 March 2016, 23:09

If you think about it one thing everyone seems to agree on is that Ping should be removed or at least have an option to be removed when creating a match.

Although these solutions won't exactly remove the Fact that laggers can still come in, we can add more control to the people who wish to allow laggers or not.

So by going with what people are talking about ping should be
1: Removed 100%
2: have an option to add a ping to a match if you want it and remove it.

But the common problem with this is laggers. we cant get rid of them so we have to live with them.

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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby ninja ray » 1 March 2016, 23:38

ezio auditor wrote:If you think about it one thing everyone seems to agree on is that Ping should be removed or at least have an option to be removed when creating a match.

Although these solutions won't exactly remove the Fact that laggers can still come in, we can add more control to the people who wish to allow laggers or not.

So by going with what people are talking about ping should be
1: Removed 100%
2: have an option to add a ping to a match if you want it and remove it.

But the common problem with this is laggers. we cant get rid of them so we have to live with them.


We can just kick them.
Me in pb2 when i get killed alot.

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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby marx6 » 2 March 2016, 00:33

well, ive seen a few problems in the servers:

1. Theres many hackers taking down the server whit ddos atacks.
2. The kdr should be changed as the old kdr sistem.

Ping should be removed just to fight with people by a fair way, because many times laggy people gets the worst kdr in the match,because they are slowy, and the people with the better kdr moves faster.

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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby ezio auditor » 2 March 2016, 03:47

ninja ray wrote:We can just kick them.


Well kicking them would be possible but what if you dont have enough people to kick them in a public match?
what if the people dont want to kick the lagger and you're the only one?
and besides kicking them would also just be rude since your stopping someone from having fun and playing the game just because of something they cant really control

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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby FRC10 » 2 March 2016, 08:27

Here I go with my views and suggestions. I tried to explain them with examples.
Laggers :
First of all, Laggers aint done nothing wrong we should blame them for. All of us are somewhat laggers. I tell you how . Lets say, Player (A) has ping around 180. Player (B) has ping around 100. Player (C) has ping around 50. For A, any player whose ping value exceeds 180 is a lagger. For B, A is a lagger. For C, A & B are laggers. So, we gotta accept the fact that everyone is a lagger. Actually, we can be called a chain of laggers. :O

Ping Limit :
Seggregation of players on the basis of distance from the servers is totally irrational and "Out of the Way" system. It is not even fair. i mean a player whose ping is greater than 180 can not join the ranked matches no matter how talented and skilled the player is. Against the backdrop of current system, the feeling of alienation turns into a frustration forcing the players to say goodbye or perhaps good riddance to this game.I want no maximum ping limit like we have in-built 1000 ping limit in custom matches.
There are only two best possible solutions and nothing else.
(i) Freedom of choice to the host : Let the host decide what ping value he/she would like to set for the match. Just like what we do in unranked ( approved ) matches.

(ii) Secondly, Removal of the Ping System completely : This is a straightforward idea. Scrap it. That's the easy way out.
I think the first option is as simple & fair as possible. If people wanna enjoy playing with low ping players , let them do. Ultimately, everyone will get chance to get to top spots no matter you have low ro high ping. Competition will force low ping players to fight the high ping players to claim the spots in top 100. Suppose a scenario, players are crying that "lagger got the 1st spot in top 100 players". This is awesome. If you want that spot, you gotta have the courage to kill a damn skilled lagger. Muaawaa ! :D

PP system :
Try to put in place a PPP system where low PP player can get PP from a player with high PP. This would definitely provide for a fair and more competitive based game. But dont ever try to force players to equal matchmaking system (such as to match up people in equal PP brackets). It may lead to the same problem we have now realized.

Guest Entry :
Keep the current system as it is. Guests should not be allowed in ranked matches. Guest naming is really good.

Rejoin Delay : Why the heck is it?
Seriously, I hate it like all of us do. Remove this unnecessary and illogical restriction. It is really an embarrassment to this game. LOL.

Hope i covered most of the points if not all. Lets see what others have in mind.

Thanks.
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby Kman910 » 2 March 2016, 08:34

They need to make sure in that everyone can play ranked in at least 1 server....Or it just ruins the game for some people.
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby FRC10 » 2 March 2016, 09:14

Kman910 wrote:They need to make sure in that everyone can play ranked in at least 1 server....Or it just ruins the game for some people.


One server....lol. We are talking about the whole game here. Everyone has a right to play in every server. ;)
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby eternal titan » 2 March 2016, 09:35

Remove the ping limit and, add a better PP system.
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby Silent Aurora » 2 March 2016, 11:26

eternal titan wrote:Remove the ping limit and, add a better PP system.


PP system as a whole failed, Eric tried improving it since 2013. Thats why theres a massive change in PP. 1st place back in 2013 with PP was like 50,000+, now its under 5 pp. Just remove it as a whole.
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby xgek » 2 March 2016, 13:35

I would like to Remove the Ping Limits.
I Know that majority of the players Left The game ever since theres been a Ping Limit.
Most of my friends (Former Friends and Current.) Have Left the game since They had no more chance in entering the Leader Boards. I play with Laggers and Non-Laggers Every time. I can say that there is no Difference in Killing a lagger or a Non Lagger. If you say there is a Big Difference i Understand. I know For a Fact that there are Some Laggers who Actually want to be in the Leader Boards. Removing The ping limit would make Us Happy and a Bit Satisfied. I know there are those Players who are Very Anti-Lagger(I meet these people ALL the Time.). But Seriously why Hate The laggers? We done nothing Wrong. If you blame us for Lagging then just Blame it to yourself that you can't just find another way to kill us. The Player Ping "Diversity" is one thing i wish too see in the future. I play 11 matches just to find one match which has those people who Enjoy the game no matter what the Other user's Ping is. I am so Disappointed as well since MOST Low Pinged Users always Be like "Ah Lagger No Skill Kick.". To think they complain about seeing laggers in UnApproved maps or UnRanked Matches. Please try fit your Shoes Into a Laggers. You will see a Ton of Hate. I also want to be able to get back to the Leader Boards As well.I am the Type of person who doesn't complain that much... If i fight a lagger or a Non Lagger and Lose i wont Complain. If i would Complain i would just complain about myself being at Being Bad. Atleast Give Everyone a chance to get back to the Leader Boards So please Remove The Ping Limits.
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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby CHRYSIS » 2 March 2016, 21:48

Personally, i'm not against ping limit, but living in france, Even though i Have a good connection in general, the europe server is too far away from where I live, and it's hard for me to stay constantly under 180 pings (fluctuating between 170 and 280 most of the time in pb2) so I must be sure to be the only one using internet in the house to be able to stay in a ranked match...
It is frustrating to me, since I already got the problem of the very little amount of people playing at the same time on the europe server...
I think the europe server should be located in Western europe instead of Eastern europe, there will be more european players able to play online with a good connectivity (There are not many pb2 players in Eastern europe, and certainly more in Western europe)
I'm sorry to focus only on the europe section but It was to be heard about my problem, which concerns also other players (including some friends of mine in france, and belgium)

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Re: (R) Revivalist Phase ll Topic 2: Ping Limits (R)

Postby ninja ray » 2 March 2016, 22:36

ezio auditor wrote:
ninja ray wrote:We can just kick them.


Well kicking them would be possible but what if you dont have enough people to kick them in a public match?
what if the people dont want to kick the lagger and you're the only one?
and besides kicking them would also just be rude since your stopping someone from having fun and playing the game just because of something they cant really control

Yes you are right i'm not saying to be rude on kicking people who just want to troll/prank hack or whatever.
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