spirit9871 wrote:Should there be a host system, where the first person who starts the matchmaking lobby should be able to choose the ping limit? Perhaps a set ping limit higher than our current one (like 250 to 300)? Or should there still be no ping limit at all?
Silent Aurora wrote:I want the ping limit to be completely removed.
Why? Because it has caused many issues with people that have high ping. First of all, they can't even have the chance of competing for top 100 or play competively, giving a disadvantage for 'laggers' and not the best experience for them. The only reason why we have a ping limit is because low ping users find it unfair that 'laggers' have an advantage since they can't be killed easily meaning they are like immortal. No, I am a lagger myself and it has nothing to do with us being hard to kill. Low ping players are hard to kill just like high ping users, since their connection is faster, they would technically be seconds ahead of the lagger while on the laggers screen, it may show them.
When creating a match, you have the choice of setting your own ping limit, so if you don't like to play with laggers simply add your own ping limit or set one in-game. There, that's a simple solution instead of adding a default ping limit which creates segregation in the community.
spirit9871 wrote:One of the interesting ideas Tempus has suggested 2.5 having is an actual matchmaking system to match up people in equal PP brackets for competitive games, rather than people being able to just jump out of games they might be doing bad at and into games they can easily win (think CS:GO competitive).
spirit9871 wrote:Interesting. So many of us here generally agree about the same point and on the same solution. So how about we expand this question even further:
One of the interesting ideas Tempus has suggested 2.5 having is an actual matchmaking system to match up people in equal PP brackets for competitive games, rather than people being able to just jump out of games they might be doing bad at and into games they can easily win (think CS:GO competitive).
Let's say this system is implemented. How do you guys think a ping limit should work there? Should there be a host system, where the first person who starts the matchmaking lobby should be able to choose the ping limit? Perhaps a set ping limit higher than our current one (like 250 to 300)? Or should there still be no ping limit at all?
spirit9871 wrote:One of the interesting ideas Tempus has suggested 2.5 having is an actual matchmaking system to match up people in equal PP brackets for competitive games, rather than people being able to just jump out of games they might be doing bad at and into games they can easily win (think CS:GO competitive).
Let's say this system is implemented. How do you guys think a ping limit should work there? Should there be a host system, where the first person who starts the matchmaking lobby should be able to choose the ping limit? Perhaps a set ping limit higher than our current one (like 250 to 300)? Or should there still be no ping limit at all?
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