Warfare Battle

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Warfare Battle

Postby Civil-Lite » 3 January 2016, 17:08

Name: Warfare Battle
Map ID: civil-lite-warfare
Map Description: (Screenshot got removed)
Map Screenshots:
Spoiler: Show More

Map Page Link: http://www.plazmaburst2.com/?s=9&a=&m=civil-lite-warfare&id=712420
Instant Demo LInk: http://www.plazmaburst2.com/?s=2&map=civil-lite-warfare
Notes: May contain lag.
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Civil-Lite
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Re: Warfare Battle

Postby Unknown______ » 3 January 2016, 18:42

Good map

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Re: Warfare Battle

Postby Krutz » 8 January 2016, 05:02

this map is below average, in my opinion

- the teleporters are decentralized (uncalibrated, i guess you could say)
- you use (misplaced) invisible walls as map limitations
- the combat underground is extremely linear
- there is inceptive weapon clatter
- the hp is awkward, to say the least
- the pistol (and less so, the sniper rifle) is quite dominant for engagements involving cover

this map reminds me of neelfrost-rvb, but twice as big, with the pyramids of giza everywhere, and poorly refined

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Re: Warfare Battle

Postby artichokecat » 19 January 2016, 05:14

I mostly agree with Krutz
It's like neelfrost-rvb and other warfare maps on steroids
Suuuper tall towers with TONS of holes to shoot out of,
And pyramids...too tall for my taste

Yeah the teleporters should have visible use buttons and should teleport you when you stand-
You shouldn't have to jump for it to work
The way warfare maps work is that the combat is linear so no points docked

But the underground...is kinda trippy
Water on the ceiling? whaaaat?
And the covers seem a bit boring, maybe mix it up a bit

Kinda below average in my opinion as well, sorry :/
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