by Krutz
» 10 January 2016, 01:30
i really doubt this is your first map, but that is irrelevant
i dont know if you simply forgot to light the center of the map or just didnt want to, but its pretty dark there
i think you need to realize that alpha team is a team whose members cannot collide among each other. this is not to say that you can't have alpha team in a combat map — but it's just another factor to counterbalance. for example, if a map had alpha team vs red team or something like that, and you knew that alpha team was "better," then you would give red team extra HP, an extra member, easier access to strong positions in the map (asymmetrical maps), stronger weapons, more weapons, etc. just something to counterbalance the superiority of alpha team
you have a bit of a head-knocker here:
this team deployment delay system can easily be negated by just climbing through the thin ceiling:
the only part of the map that i like is the bottom. the top/"2nd story" is extremely open without any interesting structures from which to fight. the bottom is much more interesting because it demonstrates the concept of a danger made imminent if you "stay in your base" and the angles of combat are more attractive than the top's "reach the top then blindfire" meta-game
there is inceptive clatter at the spawns, a noise that entities make at the beginning of a round because they're improperly placed. if guns are the culprits, like in your map, you simply place them at the players' feet. this isnt something you have to fix, but it might be annoying to some people