Have you ever seen an unofficial PB2 version, and you've wondered how it's made ?, and you want to make one, here is what you need to do
JPEXS free flash decompiler :
https://github.com/jindrapetrik/jpexs-d ... _setup.exe
Pb2_re34.swf file :
https://www.plazmaburst2.com/pb2/pb2_re34.swf
And also if you want an unofficial light build : (Recommended)
https://cdn.discordapp.com/attachments/ ... _build.swf
[color=#FF0000]Adobe flash player 14 :
https://1drv.ms/u/s!Aukz9leuE4kHgTMNkKdymxgdEk-u
After getting those files, you need to go to JPEXS
open > select the swf file that you want to mod
As you can see there is many folders i'm going to explain the most confusing one)
Shpaes : The list of every (almost) object .(They're mostly in form of .SVG)
Morphoshapes : The list of morphing shapes.
Sprites : The list of display-able objects, keep in mind every sprite is linked with a shape/shapes or image/images.
Texts : Some (NOT all of them) of the texts.
Images : Files that are in form of .PNG or .JPEG etc...
Sounds : Audio files, it could be Wav or Mp3 (only 44100/22050 frequency is supported)
Frames : The displayable screens.
Scripts : The source code, You can edit guns frame speed/gun names/gun projectile etc.
How can i replace a gun ?
You have to go to sprites>the gun that you need to mod, double click it then expand the [+], then expand the first frame, and click the first (+) and right click>jump to character,( it will jump to the gun's shape), now export the shape, into SVG | 100%, next step, select desktop, next, open inkscape and and load the .svg file, clear the gun by pressing ctrl+a then [Del],now draw your gun , but Keep in mind, do NOT create an uncompleted shape), after drawing your weapon, save the file, go to JPEXS and replace the old sprite by the new one.