Simple dialogue system (with different outcomes) V2

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Simple dialogue system (with different outcomes) V2

Postby curiosity » 20 May 2022, 14:35

https://www.plazmaburst2.com/?s=9&a=&m= ... id=1028651

curiosity-dialogue

Open source ^

Ok, in few words - you start a dialogue with NPC, hint appears with different repsonse options in it, switch between options with R and T, press E to choose. Each choise leads to different consequences (replay map to see). Buttons are made with "bind trigger A execution to key B press event". Also there are variables (simple ones, not hard) to make R and T buttons working.

^ Something I want to see in PB3 but with better design (where a window with NPC's face opens and you can choose response with a mouse).

Questions?

Send this tutorial to your friends who make SP maps. Maybe then their maps won't suck

Updated: removed infinite timer that could cause low fps to some players
Last edited by curiosity on 20 May 2022, 16:03, edited 1 time in total.

curiosity
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Re: Simple dialogue system (with different outcomes)

Postby Civil-Lite » 20 May 2022, 15:02

No. No I don't think we will.
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Re: Simple dialogue system (with different outcomes)

Postby darkstar 1 » 20 May 2022, 15:15

Logic: Interesting triggerwork, only thing I'd have to comment on is the infinitely running #trigger*9 which makes my game run at 5 fps.

Visuals: A severe lack of decorations and very stale wall placement, I know for sure you could do better than that.

Story: Just like the decors unpolished, main character is rude and the antagonist is very greedy.
Spoiler alert! [spoiler]The explosion at the end is also very violent, wouldn't want my children playing this.[/spoiler]

I'm sorry but I can only give it a 2/5 at most.
I suggest you check out max's tutorial on how to make interesting level design and go through some open sourced maps from the top level developers again.

Good luck with future map making, you definitely have the potential.
Kind regards ~ Darkstar 1



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Re: Simple dialogue system (with different outcomes)

Postby curiosity » 20 May 2022, 15:28

darkstar 1 wrote:only thing I'd have to comment on is the infinitely running #trigger*9 which makes my game run at 5 fps.

Wait are you sure? It doesn't lag for me at all. Do others have this issue too?

Also rest of your post is funny. I don't have to learn from the best like Max. His maps look like shit, some of them are funny tho

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Also check my other tutrorial (how to pick good backgrounds) https://www.plazmaburst2.com/forum/view ... 10&t=25834 and learn maybe, cuz 99% of PB2 maps visually look like cheap shit. Seriously people you need to improve, omg

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Re: Simple dialogue system (with different outcomes)

Postby Nozzle » 20 May 2022, 15:46

Again, good map, good job!
We do a little waiting for pb2.5/3.

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Re: Simple dialogue system (with different outcomes)

Postby curiosity » 20 May 2022, 15:54

darkstar 1 wrote:only thing I'd have to comment on is the infinitely running #trigger*9 which makes my game run at 5 fps.

Ok dunno if you were serious or not, but I fixed it

Nozzle wrote:Again, good map, good job!

thx man

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Everybody check this background tutorial too and learn to pick good backgrounds okay

vVv

https://www.plazmaburst2.com/forum/view ... 10&t=25834




darkstar 1 wrote:The explosion at the end is also very violent

Did you read the achievement message when it happens lol?

darkstar 1 wrote:main character is rude and the antagonist is very greedy

It's Noir Lime and Marine's true nature. They are bad. I hope they will get killed in PB3 campaign and Proxy becomes the main hero but later it turns out that she is also a b**ch and the actual good guys are the aliens

Also have you seen this already? https://www.plazmaburst2.com/forum/view ... 34&t=25833
Last edited by Kiriakos Gr96 on 20 May 2022, 16:22, edited 1 time in total.
Reason: Double post

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