.: Level Editors League Season 4 :. —— Theme Period

Information regarding the Level Editors League

.: Level Editors League Season 4 :. —— Theme Period

Postby yi en » 1 May 2020, 06:52



.: Level Editors League Season 4 :.
Current Period —— Theme Period
Date: 01/05/2020 ~ 31/05/2020



Information:
This event is well-designed to all PB2 map developers, no matter how good or how bad you're.
If you know how to create a new map, we are always welcomed for your join!

The rules and new updated information click me. Otherwise you will know nothing about this one.



Phases Update:
1st month: Announcing the Table, giving a month of time for developers to submit the map.
2nd month 1st week: every player will be deserved a vote to their loved maps.
2nd month 4th week: winners will be announced and receive rewards.

As you see, we decided to extend the Level Editors League to every 3 months. By doing that I can release some breath on designing the 5x5 table and participants has more time to build their best submissions.



Today season's table:

Remember, you had to fulfil 1 red, 1 blue and 1 green requirements, and optionally get some orange special challenges as many as you can. But quality first, challenge point second.

Hopefully the first table won't be so hard... I guess.



How to submit your maps?

2 ways.
1st way is post directly below this post, with your discord username, your map description, map title, your submission requirement table code (such as A1,B3,C6) and .pb2map file. (stop giving me xml file cuz xml can crash things away and away)

2nd way is directly private message me with your submissions with your PB2 username, your map description, map title, your submission requirement table code (such as A1,B3,C6) and .pb2map file. Either way from discord, site and forum private message works.

I would prefer the 2nd way cuz during the voting period nobody knows whose map is whose.



Hopefully every map developers have fun, and enjoy making maps!

P.S. if you are a PvPer, how about get to this server and have 3 vs 3 Spring Tournament too.

For more information, please visit the Official Plazma burst Community discord server: https://discord.gg/Bhe9rNz

Last edited by yi en on 2 May 2020, 17:56, edited 7 times in total.
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Re: .: Level Editors League Season 4 :. —— Theme Period

Postby yi en » 1 May 2020, 07:12


This Thread is for people who doesn't know the contents of table and need some help explanation about them.

A1: Acid that protagonist must avoid of (需要一些硫酸,而且主角是一定要避开他)
This is simple enough, add acid places to enhance your map.

B1: AI locked in Normal difficulty and possible to beat (敌方AI锁定在普通难度,而且要打得过)
This part behalves into 2 sections.
First section you had to develop a trigger action to lock the AI in normal difficulty even I pick the difficulty other than normal.
Second section is how to design a map that the player can beat Normal AI. (this one is harder)
Also, don't try to not putting any enemies and claimed that you had completed this challenge. This doesn't work.

C1: Map is about the "correction nine" theme (地图需围绕在Correction Nine的主题)
As simple, you can make a story about correction nine, or the PvP map can be correction nine base, etc. Just make player feel this is the map which talks about Correction Nine.

D1: Introduce assassinate playstyle (拥有刺杀玩法)
Nobody likes a map which you had to breach and kill rows and rows of enemies. If you can, add some assassinate game style which you can kill the enemies or pass around the enemies without have direct conflict. (such as going to enemies back and stab him into death, etc)

E1: Introduction of your map (你的地图需要前置剧情)
This is not as simple as providing map description. You had to make a series of intro in game to tell people what happen to this world, storylines. Aka prestory. Every game must have that part.

A2: Usage of variables (使用大量的variables触发器)
You need to use variables in order to simplify/compact your map. One example can be found by clicking this link.

B2: Map is set in enclosed arena (地图需要在一个封闭的房间里面)
Suitable for multiplayer map makers.

C2: A tower which is interactable (需要有一个可以使用的塔)
Build a tower which the protagonist can use it. (such as used the tower to snipe down enemies, sneak into base, etc.

D2: Red vs Blue (红蓝大对抗)
If you are planning to make a single player series, this will be a big limitation for you cuz you can only use red and blue team characters to make the story.
Meanwhile if you are planning to make a multiplayer series, this is as easy as cake.

E2: Parallax effect on background (地图背景要有视觉错觉效果)
Refer this.

A3: Map is set in a factory (你的地图是建立在一个工厂之上)
All your story starts and ends in a factory. Worker life.

B3: Have conversation between people (要有对话功能)
You need to have interaction with people by pressing E, or chat with teammates.

C3: Change the default sky (改变天空)
Easy enough, I don't have to say about it.

D3: A door which is operable (一个可以操作的门)
Still, simple enough.

E3: Map is set in an island (地图建立在一个孤岛之上)
Your story or map starts and ends in an island with seas.

A4: White background only with various hex color changes (只应许白色背景+hex颜色调试)
Suitable for tryhard map makers, as this part is hard enough.

B4: C9 weapons only (只能使用Correction nine武器)
Do I have to explain which weapons is manufactured by C9? check wiki!

C4: A part of teleporters which is usable (可以使用的一套传送门)
You can make as easy as typical teleporters, or you can make a portal 2 themed map which introduces the teleport gun with teleporters.

D4: Map is about "one minute" theme (地图是关于“一分钟”主题)
Inspired by Kuso games making 2020. Their theme is "one minute" so I would think it is a good idea for you to try this. (Imaginary requirement, so you had to be creative if you wish to take part on this requirement.)

E4: 2.5D artstyle (2.5D的美术素材,或者墙壁等等)
Self explanation.

A5: Usurpations as main protagonist (黄色usurpation作为主角)
If you are planning to make a single player series, this will be an easy task for you, but hard to think if you wish to execute your story good.
Meanwhile if you are planning to make a multiplayer series, you need to think another way to get over this.

B5: Involves homing rockets (追踪火箭)
Secret :D, if you know how to do it, do it.

C5: Map is set inside a base (地图建立在基地里面)
Your map has to start and end in "a" base.

D5: Map has symmetrical layout (地图要有对称的地形分配)
Ctrl + C, V, HV, done.

E5: Visible landmines which can be exploded (需要有会爆炸的可视性地雷)
If you know how to do it, do it.

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Re: .: Level Editors League Season 4 :. —— Theme Period

Postby yi en » 6 May 2020, 06:30

Map making contest updates:

Since there’s some people asking me that can they do a collaboration in order to participate this competition, after I had thinking while sleeping, I decided to make it become a thing. So you can participate the map event through solo or cooperate mode with no more than 4 people. Good luck and have fun mapping!
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Re: .: Level Editors League Season 4 :. —— Theme Period

Postby MangleFold » 14 May 2020, 11:27

manglefold-factory
B1
E1(start the game and explain why are you raiding this factory)
A3
B3 (With fellow teammates raiding the area and enemies also talk )
C3
D3 many and a mahcine and a elevator and simple a door
D4(Kind of?? 30 seconds to escape the factory until it blows up)
singleplayer..
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Re: .: Level Editors League Season 4 :. —— Theme Period

Postby yi en » 16 May 2020, 14:10

MangleFold wrote:manglefold-factory
B1
E1(start the game and explain why are you raiding this factory)
A3
B3 (With fellow teammates raiding the area and enemies also talk )
C3
D3 many and a mahcine and a elevator and simple a door
D4(Kind of?? 30 seconds to escape the factory until it blows up)
singleplayer..

please give me the .pb2map file to complete the rules, ty.
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Re: .: Level Editors League Season 4 :. —— Theme Period

Postby yi en » 3 June 2020, 08:07

All right, the theme submission is over, locked the topic.
Voting period will start on 6th of the June 2020, be excited for the submissions!

Good luck to every participants!
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