【Must Read】A Guide of how to launch PB2 swf files.

【Must Read】A Guide of how to launch PB2 swf files.

Postby yi en » 2 April 2020, 09:56

All right, it is ridiculously simple to run SWF files in your PC. At this tutorial I am using eric gurt's pb2_re34 files as the reference. Other user modification thingy is similar to follow the guide.

Step 1:
go to this link and find the button (Download/Redistribute).

Step 2:
Press "swf ~ 9.6mb" button, then you will received the download.


Step 3:
Download this thing(click me). Never download Flash player 32 as it will get your user data in order to use that thing, which is not really a good issue for normal users, so I would just download version 29.

Step 4:
Launch the flash player 29 debug edition.

Step 5:
Go to file, then open and navigate your file location.





Step 6:
Here you go~


Conclusion:
It is really that simple to run Plazma Burst 2 and other flash (swf format) games. Other modding PB2 will also be in .swf format so stay tuned.

Alternative:
If you are so dumb that can't even follow my step, here's video.
Last edited by yi en on 9 June 2020, 19:01, edited 3 times in total.
UnrealCrash wrote:Game has been updated (slight netcode update that includes some of desynchronization fixes as well as newer hit detection model where player limbs get circular hitbox instead of rectangular while in-between frame states are handled more accurately).

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Re: A Guide of how to launch PB2 swf files.

Postby eru_ » 2 April 2020, 10:00

N o i c e.
Now can you make Chinese version of my modding guide?
I'd rather be badly criticized by an experienced person rather than being complimented by a braindead...
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Re: A Guide of how to launch PB2 swf files.

Postby yi en » 2 April 2020, 10:02

eru_ wrote:N o i c e.
Now can you make Chinese version of my modding guide?


about the chinese edition I am still working on it, cuz based on my own chinese technology clan, we have at least 5~7 other methods to deal with that lol.
UnrealCrash wrote:Game has been updated (slight netcode update that includes some of desynchronization fixes as well as newer hit detection model where player limbs get circular hitbox instead of rectangular while in-between frame states are handled more accurately).

Best. Joke. Ever. 2020.
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Re: A Guide of how to launch PB2 swf files.

Postby Phant0mB0nnie » 3 June 2020, 18:04

Does this include the level editor?
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Re: A Guide of how to launch PB2 swf files.

Postby Girl_Power » 3 June 2020, 22:16

I have a question: what's the point of all this? Why not just play on browser such as Chrome?
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Re: A Guide of how to launch PB2 swf files.

Postby yi en » 4 June 2020, 05:51

Phant0mB0nnie wrote:Does this include the level editor?

In old level editor, yes as it runs with flash, new editor? no, because it runs in HTML5.

Girl_Power wrote:I have a question: what's the point of all this? Why not just play on browser such as Chrome?

Imagine after 2020, the browser will not longer support flash. So one of the only ways to keep playing Plazma Burst 2 is doing this.
In the other ways, This guidelines is further useful for when you are playing modded PB2 which changed the skin and sound effect or even changing the whole level etc.
UnrealCrash wrote:Game has been updated (slight netcode update that includes some of desynchronization fixes as well as newer hit detection model where player limbs get circular hitbox instead of rectangular while in-between frame states are handled more accurately).

Best. Joke. Ever. 2020.
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Re: A Guide of how to launch PB2 swf files.

Postby Phant0mB0nnie » 6 June 2020, 04:02

I'm no computer expert, but does this mean that I don't need to download the swf to run the ALE (since it uses HTML5)? And will I still need the swf to test my maps (as they use flash right now)?
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Re: A Guide of how to launch PB2 swf files.

Postby yi en » 7 June 2020, 04:26

Phant0mB0nnie wrote:I'm no computer expert, but does this mean that I don't need to download the swf to run the ALE (since it uses HTML5)? And will I still need the swf to test my maps (as they use flash right now)?


Currently flash is going to stopped support at the end of 2020.
During that time, if Eric doesn't coming up for a solution, the answer will be —— you need to have a standalone flash to load your map every single time and you had to publish your maps every single test lol.

Sounds troublesome right? Let's see if Eric come up with better idea.

yes, ALE runs with HTML5.

but in this tutorial we are more focused on how you mod PB2 like VoiD does.
UnrealCrash wrote:Game has been updated (slight netcode update that includes some of desynchronization fixes as well as newer hit detection model where player limbs get circular hitbox instead of rectangular while in-between frame states are handled more accurately).

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