[REMOVAL REQUEST] Concentrationcz-mc

[REMOVAL REQUEST] Concentrationcz-mc

Postby Stryde » 31 July 2020, 19:23

[A]
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES
- I have confirmed that this map is currently approved: YES

[B]
- Map Name: Metro Conflict
- Map ID: concentrationcz-mc
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... ationcz-mc
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... ationcz-mc

[C]
- In a few words, why do you think this map should not be approved?: Poor map movement, large open areas on map
- In detail, why should the map not be approved?:
It's very easy to fall off of this teleporter because there are no supporting walls around the decoration the teleporter exit region is sitting on https://prnt.sc/t6y5vi
One teleporter's exit region overlaps with another teleporter's activation region, but this is not the case with another teleporter on map https://prnt.sc/t6y5vi

I feel aesthetically this is just really weird looking https://prnt.sc/t6y314
overlapping antigravitator with teleporter is nice idea but looks bad because of how the decorations are overlapped, I originally thought there was no antigravitator there until I checked screenshot over again
Green: floor lights feel awkward aesthetically on map, being able to walk through lights
Difficult to see grenade launcher C-00t projectiles with dark backgrounds https://prnt.sc/t6y7zr
This screenshot is colorcoded for multiple issues (in my opinion): https://prnt.sc/t6y8e4
Red: this background design feels random in map
Green: Floor lights feel awkward aesthetically on map, being able to walk through lights
Yellow: why is there a light trapped inside of a wall? Some things feel in excess and not needed for mapdesign


Another background design that feels in excess (or not in line with rest of color scheme) on map https://prnt.sc/t6y3br
These paths are awkward to move down to lower map level https://prnt.sc/t6y4db
Health limit is set at 185, not 150, not 130, not 180, not 200
There's so much fall damage even with amount of gravitators to try and protect or cushion player movement
Hard to see gun due to decoration overlap https://prnt.sc/t6zq0h
- Any other comments:
Some original criticism brought on map when it was first requested for approval and has not changed since. HP is 185 and map remains too open.

Stryde
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Posts: 361
Joined: 9 November 2015, 02:17

Re: [REMOVAL REQUEST] Concentrationcz-mc

Postby Star Fox McCloud » 2 August 2020, 16:31

so the map was made smaller,
removed some backgrounds like the canals,
players went from 12 player to 10 players,
couple walls removed,
HP is now 200,
switched teleport positions,
the teleport decor was removed and replaced with the cagelight for better visual,
the light decor was removed where you walked over it.
The overlapping of teleporting is gone,
Extra wall length was added under the large decor (below the map) to prevent easy falling

-But the yellow elevator BG’s are stayin for the unusual look. (has been in the map since it was created)

// added a system to the mode of game modes for the sky
// the map was reverted back to it’s earlier stages when it got approved for the first time.

The duplicate link incase for testing https://www.plazmaburst2.com/?s=2&map=c ... tioncz-mc2

But the map isn’t finished just yet though.

——————————

the map is ready

The bottom part of the map was made to be more identical to the current one for spacing reasons
The walls under the gravity decors has been extended for better stability when landing
4 semi teleport decors added on the top of the map for aesthetic reasons when teleporting

Star Fox McCloud
Android T-01187 [200]
 
Posts: 227
Joined: 16 July 2013, 00:21

Re: [REMOVAL REQUEST] Concentrationcz-mc

Postby Stryde » 30 September 2020, 01:05

Map has been unapproved due to lack of updates from mapmaker (1 month+).

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17


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