[REMOVAL REQUEST] krow-ftp16_mp

[REMOVAL REQUEST] krow-ftp16_mp

Postby CreeperHunter55 » 16 June 2020, 14:18

[A]
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES
- I have confirmed that this map is currently approved: YES

[b]
- Map Name: Zeta Elemination PB:FTP lvl 16
- Map ID: krow-ftp16_mp
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... w-ftp16_mp
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=krow-ftp16_mp

[C]
- In a few words, why do you think this map should not be approved?: EG, Outdated, unfair, map glitches present, etc
- In detail, why should the map not be approved?:
1. It looks like someone didn't even bother with the design. Is it considered good for approved maps to just stretch the same background over the entire map and not even decorate it in any way?
2. You can also see a straight wall at the end of the map. The approval team, for example, doesn't like it very much
3. Unfair. Two teams. One of which starts from the top and near the portal, and the second from the bottom and far from the portal up and down. I think there is no need to explain that of the map's balance there is only its word.
4. http://prntscr.com/t0rk29 and http://prntscr.com/t0rli8 - No comments.
5. http://prntscr.com/t0rknv - Does anyone else think this wall is ugly?
6. http://prntscr.com/t0rmae
- Any other comments: if you rework something from the FTP for approval, at least take care of the aesthetics and balance.
Also I can't understand why is this map in rotation. Because the new rotation system assumes that (official quote): "Map rotation is intended to be used to bring in new -- possibly higher quality & higher standards maps to our ranked players". If the management of PB2 believes that this map is worthy of our ranked players with its "HIGH STANDARTS", then I have bad news for you.

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CreeperHunter55
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Re: [REMOVAL REQUEST] krow-ftp16_mp

Postby yi en » 16 June 2020, 14:31

uhh.
the biggest problem of this map is the spawnpoints and the camp spot.
welp, imagine red team has the left spot which will gives you damage to tell you "don't go in there" without actual signs of telling people not to go there + doesn't know why he put the thing there like useless thingy; blue team has camp spot + nearer to the portal which can instant shoot red team down 1 by 1. Nice.

further more, the objectives and the structure of the middle is blurry.
not even mentioning the thumbnail showed that how bad the wall placement and visible void exist.

imo, consider rethinking how this map should be and revise if this map should be approved or not.

P.S. references of map approval rules:
https://i.imgur.com/EPKcb1U.png
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yi en
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