[APPROVAL REQUEST] kiriakos gr96-level7_mp

[APPROVAL REQUEST] kiriakos gr96-level7_mp

Postby Kiriakos Gr96 » 9 July 2020, 16:29

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: [Export][COOP-TDM-DM]
- Map ID: kiriakos gr96-level7_mp
- Link to Map Page: https://www.plazmaburst2.com/index.php? ... &id=988675
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... -level7_mp

[3]
- Give a brief description of the map: Its Level 7 from the campaign edited to be playable for multyplayer matches
Weapons (4vs4)
-Rocket Android Railgun,Plasma Shotgun,Launcher CS-LitBro and Defibrillator
-Hp:150
- Why you think the map deserves to be approved: There used to be a level 7 approved in the past but it got removed so i made this version which is more balanced and it has improved visuals.
- Any other comments: none
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Re: [APPROVAL REQUEST] kiriakos gr96-level7_mp

Postby phsc » 9 July 2020, 21:10

I played this with Kiriakos and Avre, and the map is fairly balanced, it rewards skill since to kill people in an effective way you have to use multiple weapons and swap them, but it does not mean that using a single one you cannot kill people, it is a lot about getting few bullets right which brings an interesting dynamic since it is not one shot like a rayguns and snipers map, I cannot think of a map that plays exactly like this, ch55-ts is similar to an extent, very interesting map which I also think is fair.
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Re: [APPROVAL REQUEST] kiriakos gr96-level7_mp

Postby CreeperHunter55 » 9 July 2020, 23:03

Unique map with its own atmosphere, which revives meme-weapons in right way. Reminds me of q3dm17 the longest yard a bit (except ramps) WRONG POST, this comment should be at kiriakos gr96-singularity

Last edited by CreeperHunter55 on 10 July 2020, 19:23, edited 1 time in total.
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Re: [APPROVAL REQUEST] kiriakos gr96-level7_mp

Postby Stryde » 10 July 2020, 01:35

Kiriakos Gr96-level7_mp (1st playtest)
- Make regions for automatic door larger so players don't run into the door before door can fully open https://prnt.sc/tf148i https://prnt.sc/tf1dmc
- Slide these walls to the left 20px so players can jump from underneath to grab the ledge without falling off of the lower platform https://prnt.sc/tf1c9z
- Center crates in middle of map? Make them 100px away from nearest wall https://prnt.sc/tf1ck0

Comment back on this thread with an updated changelog in response to feedback given in order to receive more playtests.

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Re: [APPROVAL REQUEST] kiriakos gr96-level7_mp

Postby Kiriakos Gr96 » 10 July 2020, 15:01

Stryde wrote:Kiriakos Gr96-level7_mp (1st playtest)
- Make regions for automatic door larger so players don't run into the door before door can fully open https://prnt.sc/tf148i https://prnt.sc/tf1dmc

Regions are 50 pixel larger now

Stryde wrote:- Slide these walls to the left 20px so players can jump from underneath to grab the ledge without falling off of the lower platform https://prnt.sc/tf1c9z

Done

Stryde wrote:- - Center crates in middle of map? Make them 100px away from nearest wall https://prnt.sc/tf1ck0

I put them in the center and i think they are better now.
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