[APPROVAL REQUEST] kiriakos gr96-singularity

[APPROVAL REQUEST] kiriakos gr96-singularity

Postby Kiriakos Gr96 » 9 July 2020, 16:22

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name: [Singularity][COOP-TDM-DM]
- Map ID: kiriakos gr96-singularity
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=982352
- Link to Map Demo: https://www.plazmaburst2.com/index.php? ... ingularity

[3]
- Give a brief description of the map: 3vs3 Symmetrical map
Weapons
-Alien Rail Shotgun,Alien Pistol and Defibrillator
-Hp:150
- Why you think the map deserves to be approved: I think its a good map for all the game modes with a nice atmosphere and it use guns that are not seen much in other approved maps.
- Any other comments:none
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.

Re: [APPROVAL REQUEST] kiriakos gr96-singularity

Postby phsc » 9 July 2020, 21:08

I tested this with Kiriakos and Avre and this map is really cool, it plays out in a very different way from others, most of the weapons deal low damage, and the map is very lateral and there is a ton of ways to escape, it generally makes quite long fights that do end at some point, mostly if you pressure who you are trying to kill to the sides, if they do get to the middle it brings and interesting dynamic which is, where did they go? since it is random, which makes it more interesting with fewer players (the current state of PB2), very interesting map in general, which I also think is fair.
User avatar
phsc
Noir Lime [600]
 
Posts: 694
Joined: 27 July 2013, 13:58
Location: Brazil

Re: [APPROVAL REQUEST] kiriakos gr96-singularity

Postby Build » 9 July 2020, 23:09

yeah we playtested kiri's map

gonna say its a unique looking map and found no issues in it

space theme ftw
User avatar
Build
Falkok [250]
 
Posts: 275
Joined: 27 February 2018, 18:18
Location: Backrooms

Re: [APPROVAL REQUEST] kiriakos gr96-singularity

Postby Stryde » 10 July 2020, 01:36

Kiriakos GrGr96-singularity (1st playtest)
- Make regions for automatic door larger so players don't run into the door before door can fully open https://prnt.sc/tf148i
- Make flying ships bigger, but not their full size of the original decorations? Also, make usurpation ship decoration darker to match theme, it stands out a bit too much now.
- Elevator path is off in middle when aligned to dark plate wall https://prnt.sc/tf16cy
- HEX modify the antigravitators to match color scheme of map (make the levitating lines red HEX) https://prnt.sc/tf187u
- Is this placement of doors intentional or offcentered by accident? https://prnt.sc/tf17y4
- HP could be reduced to 130 for another playtest since weapons do lesser damage than traditional weapons in approved maps

Comment back on this thread with an updated changelog in response to feedback given in order to receive more playtests.

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17

Re: [APPROVAL REQUEST] kiriakos gr96-singularity

Postby Kiriakos Gr96 » 10 July 2020, 14:42

Stryde wrote:- Make regions for automatic door larger so players don't run into the door before door can fully open https://prnt.sc/tf148i

Regions are larger by 40 pixels and doors are 50% faster.

Stryde wrote:- Make flying ships bigger, but not their full size of the original decorations? Also, make usurpation ship decoration darker to match theme, it stands out a bit too much now.

Ships are 33% bigger (only the the falkok ones)
Usurp ship is darker.

Stryde wrote:- Elevator path is off in middle when aligned to dark plate wall https://prnt.sc/tf16cy

Fixed

Stryde wrote:- HEX modify the antigravitators to match color scheme of map (make the levitating lines red HEX) https://prnt.sc/tf187u

Antigravities have a slight darker shade of gray now.

Stryde wrote:- Is this placement of doors intentional or offcentered by accident? https://prnt.sc/tf17y4

Yes that was an error and its fixed

Stryde wrote:- HP could be reduced to 130 for another playtest since weapons do lesser damage than traditional weapons in approved maps

Made the hp to 130 for all the players

More changes: there are no longer flying walls(added elevator path)
Blue portals are only visible when you enter the red portal for 1 sec
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.


Return to Approval Request Archive

Who is online

Users browsing this forum: No registered users



cron