[APPROVAL REQUEST] Galeforce-tb

[APPROVAL REQUEST] Galeforce-tb

Postby Galeforce » 6 July 2020, 07:35

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES

[2]
- Map Name:Final Attempt
- Map ID: galeforce-tb
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=987602
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=galeforce-tb

[3]
- Give a brief description of the map: A map where players battle in a smaller area compared to my previous maps and a tower in the middle of the map high above the battleground that is below
- Why you think the map deserves to be approved: the maps previously maybe they wasnt a true reflection of the maps i am going to make and it doesnt matter if they were rejected. this map has a way better layout with less "fall damage" and no(?) good camp spots
- Any other comments: doesnt matter if my 3 previous i mean 5 previous maps were rejected for i have only just began and im not going to stop
Aww.

Galeforce
Cyber Grub [25]
 
Posts: 47
Joined: 2 June 2020, 04:47

Re: [APPROVAL REQUEST] Galeforce-tb

Postby Stryde » 6 July 2020, 13:04

Some things in map design are weird to me: why are rest of the one-panel strip within the BG blue, until you get to here, then its white? https://prnt.sc/tcpl1t why is this not centered? poor map planning?
The blue strip is too vibrant with the rest of map colors, to be honest. Tone back each colorset https://prnt.sc/tcplej
Based on map previews, spawnpoints in map are not good. One team spawns at top right of map, other team spawns center bottom middle of map...?

I dont like how you aligned the background design but failed to do it everywhere to the rest of your walls on map, and it makes map look weird if you are making this an intentional style: https://prnt.sc/tcpgsk
Why is heath limit 180 instead of traditional 150?
Your weapon choice isn't consistent, to be honest. I know other maps have weird weapon sets, but plasma shotgun and alien sniper rifle don't look good with each other. Also, update level 3 on guns in ranked or custom matches has no effect, so remove level 3 upgrade from all weapons

Fix your laser, move it out of wall by 20px https://prnt.sc/tcpk7s, and make the laser kill the player.https://prnt.sc/tcpkjh
Last edited by Stryde on 6 July 2020, 14:38, edited 1 time in total.

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17

Re: [APPROVAL REQUEST] Galeforce-tb

Postby Galeforce » 6 July 2020, 13:53

the "uncentered" white strips are part of the aesthetics though if you have better suggestions sure say them out, and the blue strip being too vibrant is there anything wrong with vibrancy? if you want a super dull map sure. spawn points are not as it seems as both now spawn at roughly the same elevation. the non aligned background is to make it have a have a rough and have a style that stands out ,but if you have a idea on how to align background sure tell me. due to the gun choice 180 works as the shotgun is somewhat likely to one hit kill a person at a range so that extra health would sure that one hit kills from a range using the shotgun wont work. the set doesnt look good but it does feel good i guess its fun and the effects of both weapons complement each other well. the levels can be there and it looks good having the levels there too . the laser was mean to show that the area is not part of the map
Aww.

Galeforce
Cyber Grub [25]
 
Posts: 47
Joined: 2 June 2020, 04:47

Re: [APPROVAL REQUEST] Galeforce-tb

Postby darkstar 1 » 7 July 2020, 19:06

The background colours look too vibrant. The sky is good, but not in combination with the blue and green.

Other than the visuals there are some spots that limit the jumping, especially the very top of the map.



User avatar
darkstar 1
Proxy [700]
 
Posts: 712
Joined: 13 September 2014, 13:20
Location: Here... or there :|

Re: [APPROVAL REQUEST] Galeforce-tb

Postby Stryde » 9 July 2020, 00:06

- This sky is nice, but doesnt fit in with the vibrant colors within the base (cyan background is too bright)
- Crates do not fit in with map theme https://prnt.sc/tedwg5
- Elevator paths should be uniform HEX modifier, it is weird having one being a different HEX modifier right next to another https://prnt.sc/tedwnp
- Map movement is heavily hindered when holding a weapon: https://prnt.sc/tedwzb & https://prnt.sc/tedx7c
- Some places in map are still too open and have a lot of fall damage from these areas
- HP should be lower than 180, like 150

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17

Re: [APPROVAL REQUEST] Galeforce-tb

Postby Galeforce » 9 July 2020, 05:01

what the.... " some places in map are still to open and have a lot of fall damage from these areas" proceeds to mention a idea about reducing hp hmmmm
Aww.

Galeforce
Cyber Grub [25]
 
Posts: 47
Joined: 2 June 2020, 04:47

Re: [APPROVAL REQUEST] Galeforce-tb

Postby Stryde » 9 July 2020, 06:22

Yes, that means to condense the current areas of the map to limit fall damage paths shown in the screenshot here https://prnt.sc/tehuh8

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17

Re: [APPROVAL REQUEST] Galeforce-tb

Postby Galeforce » 9 July 2020, 09:54

all done now, everything is fixed
Aww.

Galeforce
Cyber Grub [25]
 
Posts: 47
Joined: 2 June 2020, 04:47

Re: [APPROVAL REQUEST] Galeforce-tb

Postby Galeforce » 14 July 2020, 15:39

Change Log:
Colour scheme for the cyan is changed to dark blue, high risk fall areas are now fixed
Aww.

Galeforce
Cyber Grub [25]
 
Posts: 47
Joined: 2 June 2020, 04:47

Re: [APPROVAL REQUEST] Galeforce-tb

Postby Stryde » 18 July 2020, 01:02

Galeforce-tb (nth playtest)
- The vibrant colors within the base STILL do not match and should be changed, map does not look aesthetically pleasing with blue background throughout whole map when it is so vibrant compared to second background in bases
- Double glowing edge to be fixed https://prnt.sc/tjwzci
- Red arrow is pointing to an overlap to the end of the platform which isn't good overlapping. Do not overlap to ends of walls, it can actually lead to bad player movement in-game https://prnt.sc/tjwzim
- Map still too large and open

Stryde
Moderator
 
Posts: 361
Joined: 9 November 2015, 02:17

Re: [APPROVAL REQUEST] Galeforce-tb

Postby Galeforce » 18 July 2020, 07:03

the first 3 pointers that you mentioned have currently been fixed as for the fourth, i dont understand what you mean or how to fix it( map still too large and open)
Aww.

Galeforce
Cyber Grub [25]
 
Posts: 47
Joined: 2 June 2020, 04:47

Re: [APPROVAL REQUEST] Galeforce-tb

Postby Kiriakos Gr96 » 21 July 2020, 22:16

After several playtests i come to this conclusion.
About the map the gameplay it provides is not good enough for an approved map.
There are areas that players can spay and spam also some wall placements seem to be random.
And the top of the map (outside) lack covers.
About the design the colors that you used for the backgrounds along with the sky dont fit.
Also the elevator backgroung that you used to some walls seems to not look well where its placed.
Approval request not accepted.
User avatar
Kiriakos Gr96
Administrator
 
Posts: 619
Joined: 13 August 2013, 16:52
Location: Greece.


Return to Approval Request Archive

Who is online

Users browsing this forum: No registered users