[APPROVAL REQUEST] girl_power-ai

[APPROVAL REQUEST] girl_power-ai

Postby Girl_Power » 10 June 2020, 05:08

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understood fully the Required Reading for posting a Map Approval Request: YES
- I have read and understood fully the Map Approval Rules: YES

[2]
- Map Name: GP | Ad Infinitum [MP] {A}
- Map ID: girl_power-ai
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m=girl_power-ai&id=984956
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=girl_power-ai

[3]
- Give a brief description of the map: A purple-styled and luxury-themed map with an uncluttered design. Sides are mirrored and the map is 100 percent symmetrical. The gameplay is totally fair. (Visit map page for full description)
- Why you think the map deserves to be approved: The map meets all the requirements for approval.
- Any other comments: This is my second attempt at an approval map. I will update this topic when I make changes to my map. Cheers!

[ EDITS ]
(Edits v1)
- Fixed walls (thanks Build)
- Added lights (thanks Build x2)
- Changed background colour (thanks Build x3)
- New map preview!

(Edits v2)
- Replaced grenade launcher with another explosive weapon less suitable for camping (Thanks Dwayne)
- Changed sky image and background colours
- New map preview!

(Edits v3)
- Replaced most guns such as the plasma shotgun to reduce one-hit kills
- Switched laser decorations colours to yellow instead of red
- Changed water title to "Holy Water"
- Introduced the golden-styled background and sky to replace old purple background and sky
- New map preview!

(Edits v4)
- Reverted map back to original colours (purple and white)
- Reverted laser colours to default
- Changed some background patterns
- Replaced Alien Heater Rifles with Reakhohsha Focus Beams (less spam)
- Health points increased to 200 (originally 185)
- Moved roof up to allow more movement (increased by 4 squares)
- New map preview!

(Edits v5)
- Remade the roof and reconstructed the sniper position
- Extended the boundary wall by 50 pixels
- Remade entire background to remove unwanted shadows and make everything look better
- Reworked lamps to make the map less bright and look better overall
- New map preview! (How many times am I going to say this XD?)

(Edits v6)
- Swapped the Reakhohsha Focus Beams to Alien Acid Grenade Launchers to reduce lag
- Switched the 2 Crossfire CR-145 Vortexes that are located in the middle of the map to Reakhohsha Focus Beams to lessen the amount of one-hit kills
- Map layout remains unchanged

(Edits v7 / Final Version?)
- Made the top area more spaced
- Changed the cross window to a hollow crystal ball art
- Replaced Alien Acid Grenade Launcher to Alien Pistol
- Altered the sky colour to less purple saturation
- Made the water area 100 pixels deep
- Switched the custom water title to default
- New map preview!
Last edited by Girl_Power on 5 July 2020, 09:42, edited 7 times in total.
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Build » 10 June 2020, 05:40

Seems like a decent map, But here's my feedback :)

I suggest try background colors that fit in with the sky other than panel bright, Maybe that'd make your map look better?

Did you make sure you overlapped the backgrounds, Because some have glowing edges and it looks bad.

Same goes over here


You will have to press x to get in here


Hope this helps
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Girl_Power » 10 June 2020, 05:49

OMG! I forgot all about the lighting! I play with the screen effects on LOW so I never see any of the lights! Thanks for pointing this out, Build! And also the X area, I'll fix it. Thanks for the feedback!
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Sgt Dwayne » 10 June 2020, 11:42

If it's Girl_Power, I am going.

Too much camping would go on this map. It feels like as if you're playing one of bosscat1's warfare maps since as soon as you get out the spawn, you will be getting shot at.
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Build » 10 June 2020, 12:15

Sgt Dwayne wrote:
Too much camping would go on this map. It feels like as if you're playing one of bosscat1's warfare maps since as soon as you get out the spawn, you will be getting shot at.


Agreed


btw the GL is too op for this map, So i suggest removing it or replace it with another gun
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Girl_Power » 10 June 2020, 21:53

Ah yes, the camping grounds. I had a hard time deciding which guns to add and I tried adding guns that are seldom used. I'll replace the grenade launcher with another gun less suitable for camping. Thanks for the feedback!

(P.S, I changed the background and sky colour again. This is in early beta stage so I'll play around with stuff)
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Kiriakos Gr96 » 13 June 2020, 14:58

I played the map and i have to say to much yellow(the sky and the walls are the same color)
Try to mix different colors (like blue space with dark yellow or something)
Make the heater guns to be not so many(put a few in the map like 2)
Also make the hp to 200 or 180
And make this part easier to move(move the roof up)
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Girl_Power » 13 June 2020, 23:13

Thank you for your help, Kiri! I updated the map the best I could. I replaced the heater guns with the Reakhohsha Focus Beam since it has a lesser firing time so this would minus the spam. Hope you enjoy the updates! :P


EDIT: I can't double post so I have to use the edit button here.

I updated the map again and now it looks better in every way possible. Check the original topic post "update section" to see all the latest updates. Cheers!
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Stryde » 20 June 2020, 16:49

The reakhosha focus beam causes lag to the game when playing, in conjunction with a lot of other laser weapons being fired simultaneously in the map
Also

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Re: [APPROVAL REQUEST] girl_power-ai

Postby Girl_Power » 24 June 2020, 22:59

Stryde wrote:The reakhosha focus beam causes lag to the game when playing, in conjunction with a lot of other laser weapons being fired simultaneously in the map
Also
[image]


The Reakhosha Focus Beam is one of the main weapons in the map. I won't remove or switch it unless it makes the difference between approval and disapproval. It will stay for now.

The lasers on top of the towers are not supposed to deal damage. I don't see a problem here.
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Kiriakos Gr96 » 25 June 2020, 14:22

The problem with the Focus Beams is that they generate much lag when they got used(even if only are used at the same time)
Make the beams to be somerwhere in the map and put max 2
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Girl_Power » 25 June 2020, 23:01

Kiriakos Gr96 wrote:The problem with the Focus Beams is that they generate much lag when they got used(even if only are used at the same time)
Make the beams to be somerwhere in the map and put max 2


Done. I replaced all the 8 Focus Beams with Alien Acid Grenade Launchers (hope those don't create much lag) and I've swapped the 2 Crossfire CR-145 Vortexes that are located in the middle of the map with the Focus Beams to reduce lag and lessen the amount of one-hit kills.

In other words, the problems mentioned above are fixed. :P
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Kiriakos Gr96 » 2 July 2020, 18:42

Spoiler: Show More

Make this area a bit more spaced
also the cross window seems to not fit with the map theme.

Also the acid grenade gun seem to be broken in this map and it causes fps drops when it damages you
i would suggest to replace it with the alien pistol

make the sky to have less purple saturation.

Spoiler: Show More

make the water area 50 with 100 pixels deeper.
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Girl_Power » 5 July 2020, 09:43

Fixed all the flaws mentioned above. Thanks Kiri! <3
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Kiriakos Gr96 » 5 July 2020, 18:48

The purple sky needs to have less saturation rn it does not look very good (less saturation could make it look much better)
Also at the high center room the roof need to be higher to easier to jump.
The lower center of the map lacks covers which leads to spam
I think it might be good idea to change the weapon set the map has (like use lite rail gun with cs pistol as main weapon set)
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Re: [APPROVAL REQUEST] girl_power-ai

Postby Girl_Power » 5 July 2020, 21:43

Kiriakos Gr96 wrote:The purple sky needs to have less saturation rn it does not look very good (less saturation could make it look much better)


I highly disagree. Right now, the sky looks more of a pink shade than the purple shade that I desired from the previous update. If I make the sky any less purple saturation, the sky will be pink, and this does not satisfy the theme of the map.

Kiriakos Gr96 wrote:Also at the high center room the roof need to be higher to easier to jump.


Done. Now when a player jumps on the highest point of the high center room without a weapon, his head won't hit the ceiling.

Kiriakos Gr96 wrote:The lower center of the map lacks covers which leads to spam


With the given weapons in the map, there isn't a huge amount of spam. Also, if I add more cover, it will make the map a lot more cluttered and I would like the map to be open and free so players can choose to jump around the lower part of the map without walls interfering.

Kiriakos Gr96 wrote:I think it might be good idea to change the weapon set the map has (like use lite rail gun with cs pistol as main weapon set)


I like the starting weapons I have right now. I like to introduce weapons that aren't played as often over the ones that are overplayed. Also, I feel the current weapon set fits the map's theme better than CS weapons.
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Re: [APPROVAL REQUEST] girl_power-ai

Postby darkstar 1 » 7 July 2020, 18:21

Why not hue shift? Something like this still looks purple to me and is way less tiring for the eyes.
Spoiler: Show More


The weapons seem kinda random to me, both colour/theme- and playstyle wise. Things like the falkok sniper rifle make the railguns obsolete with their one hit kill and extreme knockback where the railguns need 2-3 hits.
I agree with giving underrated weapons a place in the spotlight, but I don't think they should all be added in the same map, and instead be given separate maps more dedicated to them.

The bottom of the map also looks a bit 'fragile' to me, I think making the backgrounds there higher (changing the background-sky ratio) would fix that.



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Re: [APPROVAL REQUEST] girl_power-ai

Postby Kiriakos Gr96 » 9 July 2020, 02:37

I agree with darkstar about the sky color also it would be good idea to remove the archetype.


Spoiler: Show More

the center of the map has no cover which mean everyone can spray and get random kills
i would suggest to add some covers to reduse the spray
also making the map 3vs3 could help too.
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