[APPROVAL REQUEST] cakespider-sc

[APPROVAL REQUEST] cakespider-sc

Postby CakeSpider » 19 October 2019, 05:18

[1]
- To the best of my knowledge, the following map fits all requirements to be approved: YES
- The following map contains no unfair hidden features: YES
- The following map contains nothing against the PB2 Code of Conduct: YES
- I have read and understand fully the Required Reading for posting a Map Approval Request: YES
- I have read and understand fully the Map Approval Rules: YES
[2]
- Map Name: Sea Coast
- Map ID: cakespider-sc
- Link to Map Page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=956615
- Link to Map Demo: https://www.plazmaburst2.com/?s=2&map=cakespider-sc
[3]
- Give a brief description of the map: Map in which there is 8 players, fighting near with sea

Medium Map 4vs4 for TDM, DM and COOP.
Everyone players equipped Grenade Launcher CS-SpamThemBaby;Defib;CR-54 Viper, and have 150 HP.
- Why you think the map deserves to be approved: Because i'm made this map for that
- Any other comments: Yeah, of course, there may be errors who did not notice, that I can fix.
Weapon Arsenal:
Grenade Launcher CS-SpamThemBaby [14]
Defib. [14]
CR-45 Phantom [14]
CR-54 Viper [14]
Last edited by CakeSpider on 28 June 2020, 07:21, edited 2 times in total.
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Re: [APPROVAL REQUEST] cakespider-sc

Postby kubakuba » 19 October 2019, 06:49

The map looks interesting.
But I have some suggestions
1.Do these players necessarily have to start from the water?
https://prnt.sc/pldhf3
I would prefer them to have the same start as the second team.
2.This lamp here is bad idea.
I see water in wall.
https://prnt.sc/pldilf
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Re: [APPROVAL REQUEST] cakespider-sc

Postby Jason Eden » 19 October 2019, 07:47

CakeSpider wrote:*Medic Pistol [8x]
[ No upgrades ]
*Combat Rifle CS-OICW [6x]
[ No upgrades ]
*Needle [2x]
[ No upgrades ]
*Grenade Launcher CS-SpamThemBab y[3x]
[ Upgrade Level 1 ]
*Light Machine Gun CS-LMG [2x]
[ No upgrades ]
*Marksman Rifle CS-RM [8x]
[ No upgrades ]

There is no need to add "no upgrades" everywhere. If I'm not mistaken in multiplayer all weapons are automatically getting upgraded to level 3. In the game however it says "no upgrades" but in fact it's level 3.

kubakuba wrote:Do these players necessarily have to start from the water?

I was questioning the same thing, lol. It's so weird.
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Re: [APPROVAL REQUEST] cakespider-sc

Postby ditzy » 19 October 2019, 08:20

I like the design. The map is quite linear though, so it feels a bit like realwar. Have you tested this map in MP yet?
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Re: [APPROVAL REQUEST] cakespider-sc

Postby CakeSpider » 19 October 2019, 10:25

ditzy wrote:I like the design. The map is quite linear though, so it feels a bit like realwar. Have you tested this map in MP yet?

No
There is no need to add "no upgrades" everywhere. If I'm not mistaken in multiplayer all weapons are automatically getting upgraded to level 3. In the game however it says "no upgrades" but in fact it's level 3.

Welp I did not know
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Re: [APPROVAL REQUEST] cakespider-sc

Postby ConcentrationCz » 19 October 2019, 12:06

Why are players in the S.W.A.T team have Alpha as their team? It gives advantage to the S.W.A.T team players as it allows them to walk through ally players.
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Re: [APPROVAL REQUEST] cakespider-sc

Postby Jason Eden » 20 October 2019, 20:33

This is a very high quality map. Maybe even top quality. You're a great designer and I don't think that there are people who would doubt that.

But this map would be even better if you do the following:

1) You should reduce the amount of lockers everywhere on the map because there are too many of them. And then add other types of decorations instead of removed ones:


2) Such big amount of grass walls in one place cause lag in the game, so I would reduce their amount if you want the gameplay to be smooth:


3) Map would feel much better if there were less cramped areas like these ones:


4) These elevator backgrounds would look much better if their shade matched the sky color:
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Re: [APPROVAL REQUEST] cakespider-sc

Postby kubakuba » 21 October 2019, 16:53

Can you delete this area?
https://prnt.sc/pmbhu2
In | DM | this is the place to campign.
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Re: [APPROVAL REQUEST] cakespider-sc

Postby Jason Eden » 23 October 2019, 16:00

Dude, you should report when you finish doing the changes. Why do I need to like randomly come across your map and like "Ow, right. I forgot I was helping this guy with his map. Let me see if he did the changes I suggested a few days ago". I mean look here (viewtopic.php?f=167&t=23378). This is a very good example of a teamwork. One guy suggests changes. The other one reports: changes made. And everyone's happy.

Anyway, I've played your map. You did fix some stuff, but turns out there are other issue now. Here they are:

5) Wall's double climb point:


6) A camp spot:


7) A glowing edge:


8) Illumination without lamps or any decors that explain why this area is illuminated. Add lamp decorations or something, because it looks so unnatural when some area is supposed to be dark as hell, but it is illuminated for some mysterious reason:


9) This new sky makes the map look ridiculous. Original gray one was very atmospheric and appropriate for this map:


10) I don't even need a zoom in to see that this barrel needs a Y offset. Why do you people don't friend with offsets?:


11) This area is still cramped:


12) Still to many grass walls. I told you they cause lag:


13) This teleport is floating in the air. And look at its size. It's doesn't even fit the wall it's placed on:
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Re: [APPROVAL REQUEST] cakespider-sc

Postby CakeSpider » 28 June 2020, 06:46

I radically change this map, and try to get approve it.
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