Region activation on guns and other regions

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Region activation on guns and other regions

Postby muted » 19 May 2021, 02:32

Currently regions activate from characters, moveables, and of course pressing E so I had a simple idea:

Activation from guns
The region activates when a gun is inside it and there's two options:
"gun not held by character"
"gun held by character".

Activation from regions
Regions can move with other entities so the activation option would be just "region"


I would just like to see more variety in activating regions

muted
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Re: Region activation on guns and other regions

Postby Nyove » 19 May 2021, 06:57

Hey muted,

I like these ideas, it would be nice for map makers for more tools to work with, creating more and new innovative maps!

It is actually currently possible to activate region with the presence of guns via variables.
viewtopic.php?f=126&t=24897&p=213989#p213989
(You can extend this to check if the gun is held by any other character.)

In theory, it is also possible to activate regions when other regions enter with variables (using the same methodology used)

Best regards,
Nyove
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