by Nyove » 20 August 2020, 10:46
Hey forsaj98,
This is a issue some trigger actions have and there is no proper way around it to fix it.
Trigger actions that does not state the usage of variables (like moving of door, color pattern of movables and characters, and many more) will not use variables.
Trigger actions that explicitly uses variable will be stated in the trigger action statement itself.
Eric Gurt has mentioned he will standardise all trigger actions to be able to use variables and value in PB2.5/3.
Depending on your map, the closest solution you have is to use a series of IF triggers to check if the variable is of a certain value (let's say red), and then multiplying the decoration's HEX colour with #FF0000. (There will be scalability issues and tons of work depending on how many colours you wanna include.)
Best regards,
Nyove
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