New Var and Trigger Function Ideas/Suggestions that would spice up the game a bit...
Trigger > ''Execute trigger ''A'' only if a character 'B' was chosen randomly (if Character alive)''
Var > ''Set value 'A' of variable 'B' to choose a random character (if Character alive)''
Var > ''Set value of HEX Color to Decoration 'A' of variable 'B' ''
Var > ''Set value of variable 'A' to a specific HEX color 'B' ''
Trigger > ''Change trigger 'A' to another trigger 'B' if player has died again''
Var > ''Set value of song volume 'A' of variable 'B' ''
Song > ''Set disabling of song loops to value of parameter 'A' "
Gun > ''Call Trigger 'B' when Gun is not being held by some character''
Var > ''Set Character 'A' mobility factor to value 'B' of Variable''
Var > ''Synchronize Movable 'A' on current state of movement if some player joins the match''
Interface > ''Set interface visibility multiplier to value 'A' to value 'B' '' (without the cursor)
Character > ''Silently teleport all players from region 'A' to region 'B' ''
Character > ''Force all players to drop all weapons''
Sound > ''Play sound 'A' from library with a specific volume''
Movable > ''Change Speed of Movable 'A' to value of variable 'B' ''
Movable > ''Mute all Movables''
Movable > ''Unmute all Movables''
Gun > ''Set Gun 'A' scale to value 'B' ''
Gameplay > ''Disable player initiator's overhead''
Gameplay > ''Enable player initiator's overhead''
Trigger >''Call trigger each time player leaves a match''
Gameplay > ''Set disabling of player initiator's psi swords to value of parameter 'A' ''
Gameplay > ''Set disabling of player's psi swords to value of parameter 'A' ''
Decoration > ''Change font of text placeholder ''A'' to value ''B'' (pb2 fonts)
Gameplay > ''Change HEX color of all player's overhead to value 'A' ''
Decoration > "Move decoration 'A' to region 'B' "
Gameplay > "Zoom game camera to 'A' (percents) of variable 'B' "
Decoration > "Flip decoration 'A' to a specific direction of parameter 'B' "
Interface > "Show text 'A' in chat with size 'B' "
Movable > ''Change Attachment of Movable 'A' to Movable 'B' ''
Vehicle > Set vehicle visbility multiplier to value 'B' (0...1)
Var > Set vehicle visbility multiplier to value of variable 'B' (0...1)
Vehicle > Set vehicle HEX color multiplier
Vehicle > Move vehicle to region 'A'