Add "When dying" and "when hurt" triggers.

Give us your feedback about the Level Editor! Or have an idea? Post it here!

Add "When dying" and "when hurt" triggers.

Postby Unreal engine 4 » 17 July 2020, 15:54

https://prnt.sc/t6a9yu
They do same action as "Trigger on death"
But not when actor died, when actor is "dying" or "being harm"
I think that should be very good for custom health bars or to show how many HP enemies got
(my post was not that popular and i have only one reply to my post.)
https://prnt.sc/wcyjpo
You know, you feel better if you know someone loves you. Even it if its a boy.

Unreal engine 4
Cyber Grub [25]
 
Posts: 29
Joined: 19 April 2020, 08:04

Re: Add "When dying" and "when hurt" triggers.

Postby Mean Me » 17 July 2020, 18:17

There is already an variable trigger action that directly shows hitpoints of a specific actor or player that you could update every frame or so to make a health bar. Also, Eric added a interesting new set of trigger actions a few days ago that already has the Character, player-initiator, and player-killer aspects of checking when dying. Play around with it, I have found some game-changing uses already :)
Spoiler: Show More
I have nothing to say. Goodbye.
User avatar
Mean Me
Usurpation Soldier [50]
 
Posts: 61
Joined: 4 January 2018, 21:18


Return to Level Editor

Who is online

Users browsing this forum: No registered users