So i was thinking if there was a new HP type for entities in the game. Other than setting some "actor"s health point, you could set his uhh, Attack Points maybe?
It basically works like this : Attacks or Projectiles Required for an Entity to be killed.
If you shoot a level 3 CS - BNG at some entity with 500 HP the entity would die at 1 shot.
But if the entities Attack point was set to for example 5, No matter how weak or strong the Projectile or the attack is, It would cost him 1 attack point. making weapons with faster fire rate more effective against them.
now in my opinion, the one Entity's Attack point will be damaged if it is hit Directly by some other Player or actor only. Or make that an option so they would be immune to explosive barrels, fall damage, maybe even Push areas, and explosive barrels pieces that fly and damage people and vehicle collision damage.
Thank you for reading this.