Some ideas to the [LE]
[UPD: 09.17.19]
===========================Barrels===========================
Custom damage:
===========================Triggers===========================
-------------------Barrel-------------------
Barrel>Change color of Barrel 'A' to HEX color 'B'
Barrel>Call trigger 'B' when Barrel 'A' got damage
Barrel>Call trigger 'B' when Barrel 'A' exploded
Barrel>Explode all barrels in region 'A' ['B' not used]
Barrel>Explode barrel 'A' ['B' not used]
Barrel>Change model of Barrel 'A' to model 'B'
Barrel>Change Barrel 'A' damage to 'B'
-------------------Variable-------------------
Var>Change Barrel 'A' damage value to value of variable 'B'
===========================Weapons===========================
Direction (Useless but good for "Mirrored" maps):
In game:
===========================Gameplay===========================
Disable HUD (Useless but good for "Main Menu" maps):
Health bar, energy bar, weapon slots, grenades slots - invisible.
===========================Triggers===========================
Gameplay>Enable game HUD
Gameplay>Disable game HUD

===========================END===========================