T.E.S skin

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T.E.S skin

Postby The Shadow Fighter » 27 March 2016, 14:51

Spoiler: Show More
http://www.4gp.tw/ba3u/1459086584176.jpg

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The Shadow Fighter
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Re: T.E.S skin

Postby BloodShed04 » 27 March 2016, 15:32

Boi looked like he died from a nuclear explosion and then ressurected, Jesus Christ I hope he is ok.

2/10 Needs necessary detail.

Im Back Boiz!
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Re: T.E.S skin

Postby Kostadin 8 » 29 March 2016, 15:39

-Doesn't fit on PB2 style
-Idk what it is
-Sucks
2 many things 4 u mate it wont do it u suck at making this
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Re: T.E.S skin

Postby Civil-Lite » 29 March 2016, 20:49

Tbh, idk what to sat other than from the looks of it his body was burnt to death and then he woke up from the dead with a helmet on.
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Re: T.E.S skin

Postby Kostadin 8 » 29 March 2016, 21:16

Civil-Lite wrote:Tbh, idk what to sat other than from the looks of it his body was burnt to death and then he woke up from the dead with a helmet on.
nice one dude i agree with this its a little bit funny but really it was burnt to death then woke up with a helmet.
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Re: T.E.S skin

Postby Thundrex » 31 March 2016, 05:09

You sacks of cancerous tumors seem to forget he is new to this.

- - -

For a first skin (I am assuming) it is pretty good. Probably better than my first.

Here is some critique:

- Not enough color variation. Needs more than just two grays and a few greens here and there.
- Not much exploration with other, more unique shapes. It seems like you took a template and colors over it. (I did that with my first one, too.)
- It lacks a lot of symmetry. Lines are not very straight throughout the piece.
- Far too many random lines. Try to create parts that contain some detail, but are relatively realistic and mean something to the suit. Put parts that appear to WORK with the suit.

Here are some tips for next time:

- Beforehand, create a color palette. Premeditate what colors would go well together.
- Try looking at in-game characters and other's skins. Most appear to have armor that pops off of the core template.
- For help with straight lines (assuming you use GIMP), try something like this. Weight can be very beneficial for straight lines. You can also use the paths tool.
- For symmetry, try creating only ONE leg and ONE arm. You can copy and paste the previous arm to save time and further increase quality.
- For the copy and pasting for symmetry, make sure you use many layers!
Like Minecraft?

Well join Apocalypse.red! It's a fantastic, small server. It's quite inactive but that's why we need you!
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