ditzy wrote:I think it's a beautiful display piece. Well put together and is pretty cohesive.
I like the animated flames in that abandoned building.
However, I think it could be better if the objects in the map could be interacted with. Perhaps the lockers could be opened, or the screens can be turned on? Having some objects (Like buttons for example) give noise feedback(such as blips) would greatly help enhance the atmosphere.
A functional elevator could be a good addition as well, as the decoration already implies that one exists.
Thank you for your feedback. I wish I could add all this stuff you suggested, but please don't forget that PB2 prefers simple maps with low amount of elements. My map takes about a minute to load in ALE and sometimes it gives me an error and my browser stops working. I'm afraid adding interactive stuff will make this map unplayable (laggy). And unplayable maps are always bad maps. This was the reason why I was also limiting myself with the details on my previous maps.
In fact I was actually surprised that this map doesn't lag much (at least on my PC). My map jason eden-rvb2 has x2 times fewer elements but it lags x2 times more than jason eden-rp1. Magic...
I actually always wanted to create an entire city map in PB2, but 2 buildings with no interactive stuff inside is pretty much the limit for this game. Maybe PB3 will let us create bigger, more detailed maps. Maybe if I decided to stay for PB3 I would make a whole city map I always wanted. With interactive stuff, quests and other things people suggest, but I'm not staying for PB3 unfortunately. Maybe this map will give people the inspiration to do that instead of me.
P.S. CS soldier hologram on the fountain is animated too.