King of the hill, yizhe-hillmp

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King of the hill, yizhe-hillmp

Postby yizhe » 1 August 2020, 02:28

link to map page: https://www.plazmaburst2.com/?s=9&a=&m= ... &id=986226

Get your squad ready as you outplay your opponents, flank them and throw them off while you climb to the peak.
Think you can dominate your rivals? It is time to place your skills to the test and see which team emerge victorious!

Each player gets:
1 OEDA CR-30
1 Needle
1 DEFIBRATOR
1 VORTEX

Each team gets:
1 Heavy sniper rifle RQ-10
1 C-01y RayGun

As some of you would know, this map was sent for map approval.

However, it got rejected.

Below attached is the changelog during map approval:

viewtopic.php?f=180&t=24381

Feel free to playtest this map and drop feedbacks in the comment section. Also, if anyone can enlighten me about the spray fire, feel free to share with me. I will constantly seek to improve this map and learn more about map making irregardless of the outcome. Cheers to the community for all your support! :D

Last edited by yizhe on 1 August 2020, 14:59, edited 2 times in total.
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Re: King of the hill, yizhe-hillmp

Postby Girl_Power » 1 August 2020, 03:02

I am highly disappointed that this map got rejected for approval. Either the guidelines for map approval are too strict or the approval team lacks good taste.
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Re: King of the hill, yizhe-hillmp

Postby Balem » 1 August 2020, 07:12

Well, i want to give you a hand so i'll tell you all thing you could fix (at least things i noticed about)

https://prnt.sc/ts5jvu overlapped wall throws u down by walljumping there/jumping there sometimes even with 60 fps

https://prnt.sc/ts5da5 make that wall i marked 2Px/3Px less large to the left and same for the other side, so it makes the movement feel way more smooth on bottom
https://prnt.sc/ts5def same here but just 1 Px to the right and same in the other side since its symmetrical

https://prnt.sc/ts5dk9 make the region that detects the caracter to open the door bigger, so this doesnt happens

https://prnt.sc/ts5e76 you could add invisible doors there or just make a whole platform besides just those 4 on those places, needle will have enough penetration so you can give functionality to the weapon there

https://prnt.sc/ts5epb Also this, so people doesnt get stuck for any reason there

https://prnt.sc/ts5fbq be careful with overlapping, i know it looks better like that but im sure you dont want to jump there for any reasons and do a weird jump there

https://prnt.sc/ts5fq3 i will be honest, i didnt even notice there was water, you could add the same amount of water there so it looks darker and more visible

https://prnt.sc/ts5g49 those lasers doesnt look good there

https://prnt.sc/ts5glk Slowing movement here was on purpose? if it wasnt u could make this area bigger

https://prnt.sc/ts5hxs cut the area i marked there so it doesnt slow the movement thanks to the head of the character

https://prnt.sc/ts5ioz put an invisible wall there, so ppl doesnt get stuck there for any reasons (nades, glitching)

Well thats all i found in around 5 minutes, i wish you the best luck ;)

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Re: King of the hill, yizhe-hillmp

Postby yizhe » 1 August 2020, 09:04

Balem thank you for replying to my mail request. These pointers that you have mentioned are worth highlighting. Many of the walls that you have brought up such as the walls that was meant for ‘slowing purpose’ was oringinally desgined to fix the line of sight problems mentioned by the approval team. While i can optimise other small 10px adjustments, i cannot remove the huge blocks as they serve a function.

Walls must be overlapped according to the guidelines of approval to prevent glitches. The invisible doors that you have recommended were originally placed with pushers. Lasers are to mark out no man’s land.

For the minor adjustments to the wall, it has been fixed

I do appreciate your time and feedback! Thank you!
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Re: King of the hill, yizhe-hillmp

Postby Stryde » 1 August 2020, 13:32

Girl_Power wrote:I am highly disappointed that this map got rejected for approval. Either the guidelines for map approval are too strict or the approval team lacks good taste.


See the approval request topic for reasons why it was rejected.

In addition to kiri's post, all of the reasons below are more reasons why this map was not approved (These issues have existed in the last 3+ playtests, and I even talked to yizhe to edit map source to make tweaks so he could have an approved map. I told him I had to leave and it was up to him to finish playtesting map to make sure lines of sight weren't able to be abused. He didn't, so map was not approved):

long line of sight #1 https://prnt.sc/tq5p1r
long line of sight #2 https://prnt.sc/tq5rhk
long line of sight #3/campspot https://prnt.sc/tq5slk https://prnt.sc/tq5ssu (used as a campspot: https://prnt.sc/tq5syo )
glitchspot https://prnt.sc/tq5r6o
activation regions for automatic doors can be larger on right side (I consistently get stuck hitting the door when trying to have fluid movement through lower level)

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Re: King of the hill, yizhe-hillmp

Postby yizhe » 1 August 2020, 13:48

i wish to clarify how long do you define long line of sight especially for a slot 4 weapon. To be honest, as much as i appreciate your help for my map, i am slightly annoyed by the 'line of sight problem'. From the updates, i have attempted to rectify the problem of the needle having to kill someone beyond the screen visual as much as possible.

Yet, https://prnt.sc/tq5p1r, is also considered long line of sight. noticed that the cursor is towards the downward extremity, which limits your view from the back. Notice that the cursor needs to be at a very specific spot and focused for the needle bullet to go through all the walls, to hit a long line of sight spot, which i am unable to rectify. Noticed that if the cursor is brought closer to the player, needle bullets will not be so accurate. Notice that the place you are standing on is very exposed.

Yet, the screenshot https://prnt.sc/tq5slk is taken on a small picture, one side of the story. If you were to look at the full picture, it looks like this: https://www.youtube.com/watch?v=oA_H3yOvuC4 . Im not sure what i missed out there that would result in the needle bullet flying beyond the screen. Do enlighten me :)

the campspots, https://prnt.sc/tq5syo, that you have highlighted can be very easily flushed by nades and especially vortexes. furthermore, the 'camp' spot that you have highlighted https://prnt.sc/tq5ssu have 3 points of attack.

Still, i want to thank you for pointing these out:
As for the glitchspots and doors, i will rectify them with invisible walls and larger region.
In regards to https://prnt.sc/tq5ssu and https://prnt.sc/tq5rhk, of having bullets flying beyond visual range, i will rectify them
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