Reworked campaign

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Reworked campaign

Postby Kiriakos Gr96 » 20 March 2021, 03:25

Hello everyone as you might know PB2 campaign has not received many updates since the release of the game almost 10 years ago ,so i reworked all the campaign levels with new visuals, updated lighting, new weapons added, fixed bugs that some levels might had, there is consistency between levels (levels are better connected), and dialog messages added.

As a bonus i also created some levels after the level 42 that expand the story a bit. (note i tried not to go way out of canon on these levels)
Keep your eyes open for extra stuff when you play.

Map id: Kiriakos Gr96-(level number here)

Screenshots:
Spoiler: Show More


Credits
Decors/Backgrounds used in the levels:
Spoiler: Show More
    Tree #1 by kubakuba
    Tree #2 by kubakuba
    Stalactite [Parallax] by Silk1
    Base Background#1 by CakeSpyder
    Wall scratches (transparent) by mrnat444
    Lamp#2 (On) by CakeSpider
    Lamp#2 (Off) by CakeSpider
    Crate (Act as decoration) by DarkCrassSjnYT3877
    Floor kill Ray Base by Protagonist
    Metal fence (background) by MLG COOL DOMINIC
    Girder detail#1 (start, right) by CakeSpider
    Girder detail#1 (start, left) by CakeSpider
    Metal girder [horizontal] (original by CakeSpider) by kubakuba
    Grass (Middle, place 23 units higher than floor) by ChaoSquird
    Screen Panel - Alert by Protagonist
    Screen Panel - Inactive by Protagonist
    Glitchy Button by Mr jacks nes
    Panel Screen - Wait by sec-pro2017yandexru
    Usurpation [2] by kubakba
    Usurpation Ceiling Light by Protagonist
    Alien Button Open by SZAN
    Alien Button Locked by SZAN
    Alien Door Open by SZAN
    Alien Door Closed by SZAN
    Energy Generator by solars
    Landing Track by solars
    Landing Track (Right End) by solars
    Landing Track (Left End) by solars
    Crossfire facility panel dark by Moonhawk
    Panel Screen - Granted by sec-pro2017yandexru
    Wire#1 by CakeSpider
    Wire Connectors by Protagonist
    Lagre screen off by Moonhawk
    Wire by Rajhit
    Metal girder [v2] (original by CakeSpider) by kubakuba
    Metal Table Flat by SZAN
    Specimen Pod Right by SZAN
    Doom DeX Chain Fence B by killerbot145
    Connections (behide panel)#2 by CakeSpider
    Ripped Wires by TheGoldenMaster
    Ripped Wires 2 by TheGoldenMaster
    Ripped Wires 3 by TheGoldenMaster
    Metal Supporter [Parallax 2] TheEmeraldMaster
    Panel Screen - Off by sec-pro2017yandexru
    Crate By Darkstar1 (NO DRAW IN FRONT) by DarkCrassSjnYT3877
    Broken drone as decoration by MLG COOL DOMINIC
    Broken Metal Part by Nyove
    Hanging Crates [Parallax 2] by TheEmeraldMaster
    Transport Lift (CS) by kekifield
    Ceil kill Ray Base by Protagonist
    Long wire by Rajhit
    Scrap Androids [Parallax 1] by TheEmeraldMaster
    Scrap Androids [Parallax 2] by TheEmeraldMaster
    Cloud 1 by TheEmeraldMaster
    Cloud 2 by TheEmeraldMaster

Also thank you Eric Gurt,yi en,Nyove,tehswordninja,nehil,Mr jaks nes,CH55 For the feedback and the ideas.
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Re: Reworked campaign

Postby broforce1 » 20 March 2021, 10:30

THAT IS REALLY IMPRESSIVE!!

I liked the modified level ideas, though on level 7 when marine says "oh" proxy says oh instead so might be better to fix it as well into the marine character lul.

I thought about taking ur XML maps and modify them with a PB2 level campaign as well as a mode for PB2. I still do prefer keeping the campaign models on the original as it's.

srsly I would like to play those maps on PB3/2.5..

the fact that there are more levels u have made which are difficult to finish so it might be better to make em slightly easier?
[[hmmmmhmAYYUHhhhwassauupp] [/broo] [/ur a [gayr]
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Re: Reworked campaign

Postby Kiriakos Gr96 » 20 March 2021, 13:12

Thank you for the feedback.

broforce1 wrote:I liked the modified level ideas, though on level 7 when marine says "oh" proxy says oh instead so might be better to fix it as well into the marine character lul.


Opps thats something i forgot its now fixed.

broforce1 wrote:the fact that there are more levels u have made which are difficult to finish so it might be better to make em slightly easier?


I wanted the bonus levels to be some type of chalenge and not to be very easy (atleast as hard as level 42) so players are intersted to play them and see what comes next.
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Re: Reworked campaign

Postby Gashadokuro » 20 March 2021, 14:02

At first I was a little sceptical since there were already quite a few remakes, often too flashy with the new decors and / or not actually feeling like the campaign.

However once I made a little progress in your campaign, it felt like rediscovering the original. There's subtle decor changes which freshen the experience, new equipment, extra floors, rooms and even minigrames for you to discover.

The cherry on top are the story details such as the CS allies from lvl 6 getting their own story, or the 3 protagonists actually interacting with each other.

Also as someone who completed it, the extra levels weren't excessively challenging.
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Re: Reworked campaign

Postby TheMeteor » 21 March 2021, 01:42

There are a few remaked campaigns... But this one is impressive. Nice job :=)
I can't even imagine the effort you put in this
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Re: Reworked campaign

Postby maxim12 » 23 March 2021, 21:35

I think it would be better if we didnt just start with all of the weapons from the original and official campaign, kinda ruining the fun when you start level 1 only to see that you have all of your 9 weapons fully upgraded already from the original campaign.

I think it would be better if we just like progressively had to earn our weapons again when play your remade levels.
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Re: Reworked campaign

Postby Gashadokuro » 31 March 2021, 20:59

Make sure to rate!
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Re: Reworked campaign

Postby Kiriakos Gr96 » 17 April 2021, 18:22

Thank you everyone :thank:

Credits added to the topic also i listed every decor/bg i used in the levels.

maxim12 wrote:I think it would be better if we didn't just start with all of the weapons from the original and official campaign, kinda ruining the fun when you start level 1 only to see that you have all of your 9 weapons fully upgraded already from the original campaign.

I think it would be better if we just like progressively had to earn our weapons again when play your remade levels.

This happens because because the levels load the equipment you have from the original campaign.

Latest update:
Levels 2 and 9 Lighting improved in some very dark areas
Level 10 Some visual updates are made
Levels 14 to 18 Alien weaponry has been improved.
Level 17 The last alien has more hp
Level 21 Antigravitaties will now work at the start of the level(weak push) also the dialog texts have been remade.
Level 22 Dialog text added.
Level 25 At the end of the level added some light decors
Level 26 At the start of the level its properly connected with level 25
Levels 1/4/18 Small cs structures will now have some type of wall damage(not so clean walls)
Level 26 Girders added
Level 30 At the start of the level enemies have proper hp(the cs boss has more hp) also dialog updated.
Level 32 The hide effect works properly now also some decors added.
Level 33 Removed an unnecessary hint also made it easier to reach the end part of the map usup destroyer now appears with a teleport effect and the button at the top right of the map is press able(still does nothing)
Level 35 Dialogs corrected
Level 38 The hound walker now has civil pilot as it was supposed to be also the barrels at the end of the level are replaced with the decor version of them.
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