Thank you everyone
Credits added to the topic also i listed every decor/bg i used in the levels.
maxim12 wrote:I think it would be better if we didn't just start with all of the weapons from the original and official campaign, kinda ruining the fun when you start level 1 only to see that you have all of your 9 weapons fully upgraded already from the original campaign.
I think it would be better if we just like progressively had to earn our weapons again when play your remade levels.
This happens because because the levels load the equipment you have from the original campaign.
Latest update:
Levels 2 and 9 Lighting improved in some very dark areas
Level 10 Some visual updates are made
Levels 14 to 18 Alien weaponry has been improved.
Level 17 The last alien has more hp
Level 21 Antigravitaties will now work at the start of the level(weak push) also the dialog texts have been remade.
Level 22 Dialog text added.
Level 25 At the end of the level added some light decors
Level 26 At the start of the level its properly connected with level 25
Levels 1/4/18 Small cs structures will now have some type of wall damage(not so clean walls)
Level 26 Girders added
Level 30 At the start of the level enemies have proper hp(the cs boss has more hp) also dialog updated.
Level 32 The hide effect works properly now also some decors added.
Level 33 Removed an unnecessary hint also made it easier to reach the end part of the map usup destroyer now appears with a teleport effect and the button at the top right of the map is press able(still does nothing)
Level 35 Dialogs corrected
Level 38 The hound walker now has civil pilot as it was supposed to be also the barrels at the end of the level are replaced with the decor version of them.