Plazma Burst 1.5 brings the whole campaign of PB:FttP into PB2
This is my own port of Forward to the Past and the first serious mapping project I've spent my past week on. While not everything will be exactly the same as in the first game, it still features similar gun and enemy mechanics of FttP while keeping to the style of PB2, meaning stuff such as the regeneration module, mobility, swords, crates, health etc.
Play it here
Level redesign
The original 16 levels of FttP will be merged into 8. Sometimes, seamless transition between levels is not possible so a few small, new areas have been added as a result. Level design is significantly different in some parts, you may find levels feeling more open or spacious. This is done to allow for easier movement.
You will encounter some new challenges or easter eggs too as, once again, I don't want it to be exactly like the first game. The original level 11 will be redesigned entirely, adding some new areas. You will be challenged not only by drones but by various new enemies and natural hazards too before reaching the Falkok base.
Upgrades and between-time shop
As of now, there exists no between-time shop, but in the future after I am 100% done with everything else, I intend to implement something like the monetary and shop system from max teabag-mmo_arena.
Throughout the campaign, enemies will obviously get tougher and better equipped as you descend into the lower levels of the base. So instead of a shop, you will randomly, at the start of some levels, acquire exosuit and weapon upgrades which will increase health and stuff.
Tips
- Take your time, this is not meant to be easy or played too fast. Just like old times.
When low on health, use time warp and swords to deflect incoming rounds
Map ID: terminatorrex-fttp1
Map Page Link: http://plazmaburst2.com/?s=9&a=&m=termi ... &id=867852
Map Demo Link: http://plazmaburst2.com/?s=2&map=terminatorrex-fttp1