Roll 14
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The Bratva is a dangerous, organized crime syndicate rivaling the well-known Zhenka mafia. Their members engage in illicit activities - drug dealing, kidnapping, ransacking and arson. Contrary to the Zhenkas, they don't target political figures, but instead exploit corrupt CZ officers or the less fortunate to make their illegal profits. Be wary.------------------------------------
R14 (Asteria Eloria)
All this bloodshed... for nothing? Darn. What did we come here for then? Just to murder a bunch of small fry, and walk away with nothing to gain from it?
Expending gunpowder and spilling blood senselessly - not exactly what I signed up for.Nonetheless, you keep your head up and await this mission's completion - or rather, initiation, considering the circumstances.
-Asteria
"What now, officer?" you say as you reload your pistol with a fresh magazine, before beginning to loot the two bodies.As you lean in to loot the first scavenger, you manage to loot a pair of grenades from his body, as well as the hunting knife he previously used to attack you. Then you move towards the other scavenger, managing to salvage his shotgun - which was an improvised, crudely-made but reliable scavenger shotgun, as well as some shells for it and a few roubles.
Loot:
-258 RU
-Sleeper Buster (+2 attack, +4 pierce, -2 speed, -2 accuracy) [6/6] [AP swap cost = 1] [AP reload cost for each individual round = 0.2]
-Hunting knife (+1 accuracy, +3 speed)
-12 gauge shells [12]
You also attempt to look around the hangar, but shortly realize it has been completely looted as you spot numerous open footlockers and ammo containers.
Name: Asteria Eloria
Age: 17
Class: Illumination
Inventory [9/11]:
-Wallet:
--2000 RU
--ID card
--Labor permit
--Access permit
--Passport
--A-17 keycard
-Scavenger cloak (+2 dodge, +1 speed)
-Raider boots (+2 speed)
-Ushanka (+1 accuracy, +1 ice defense)
-Kevlar-padded greatcoat (+2 defense, +1 armour)
-M1A (+2 accuracy, +2 attack, -1 speed) [10/10] [2] [AP swap cost = 1.5]
-9x19mm 20-round magazine [20/20] [4]
-9x19mm 20-round magazine [8/20] [4]
-Unknown microchip (???)
-Phone
Health: 6/6
AP: 3
XP: 4/6
Energy: 0/0
Energy restoration: +0 per turn
Weapons:
-Stechkin APS (+0.5 accuracy, +1.5 attack, +0.5 pierce) [20/20] [4] [AP swap/reload cost = 0.5]
-Carbon Knife (+1 accuracy, +1 pierce, +1 attack) [AP swap cost = 0.5]
Attributes:
-Agility: 0
-Strength: 0
-Tactics: 3 (+0.6 attack to firearms)
-Intellect: 0
-Precision: 0
Equipment:
-Ushanka (+1 accuracy, +1 ice defense)
-Kevlar-padded greatcoat (+2 defense, +1 armour)
-CZ uniform (+1 defense, +1 dodge)
-Headhunter's Cloak (+4 speed, +1 dodge, +1.5 ice/water defense, -1 armour)
-Snowstorm treads (+2 dodge, +1 defense, -1 armour)
Traits:
-Elorian heir (+1.5 accuracy with firearms, +1 illumination defense.)
-Elorian blood (Casting Illumination spells adds one charge, up to a cap of 3. Charges can be consumed to boost the attack or defense of Illumination spells by a value of 1.0 per charge.) [0/3]
-Skinny (-0.5 melee attack, -0.5 melee defense)
-Melee trainee (+0 to melee) [2/20]
-Illumination magic amateur (+0 to Illumination spells) [1/20]
Conditions:
-Dual-wielding (+2.5 attack, +1 accuracy, +1 pierce)
-Healthy
------------------------------------
R12 (Echo)
You threaten the man as you raise your spear for another attack, still recoiling from the pain!
(Echo/Jab) 6 + 2 - 1 = 7 vs 3 = 5 + 1 - 1 (Zhenka Mobster/Dodge)
(Echo/Jab) 6 + 2 - 1 = 7 vs 5 = 1 + 1 - 1 (Zhenka Mobster/Dodge)
(Echo/Jab) 2 + 2 - 1 = 3 vs 2 = 2 + 1 - 1 (Zhenka Mobster/Dodge)
Three successive jabs in the chest manage to drop the man as he screams and drops to the ground with a thud, motionless. You take the opportunity to quickly loot his body and manage to salvage a few roubles, as well as the man's axe. You spot the woman's body some distance away, but the sound of footsteps alerts you and you make a run for it out of the alley instead, hiding your spear in the process.
You end up inside a massive road stretching across many blocks - a prospekt. A few cars pass by, but no one else seems to be present in the middle of the night, save for a group of CZ officers in uniform servicing their armoured vehicle in the distance - an SUV of some sorts. The buildings didn't seem to be any of interest, the exception being a store to your left.
Name: Echo
Age: 17
Class: Hydraulic
Inventory [2/11]
-Wallet:
--1500 RU
--ID card
--Labor permit
-Phone
-Improvised Axe (+2 attack, -2 accuracy) [AP swap cost = 1]
Health: 2.9/5
AP: 3
XP: 3/6
Energy: 0.6/0.6
Energy restoration: +0 per turn
Weapons:
-Antique Spear (+2 accuracy, +1.5 attack, +1.5 pierce) [AP swap cost = 1.5]
Attributes:
-Agility: 0
-Strength: 0
-Tactics: 0
-Intellect: 3 (+0.6 mana cap)
-Precision: 0
Equipment: N/A
Traits:
-200IQ (+50% experience gain)
-Asthmatic (-1 health, -1 melee defense)
Conditions:
-Pain (-1 to all rolls)
------------------------------------
R14 (Kazimir Beniko)
You take a moment to consider your options - taking into consideration the surroundings where the fight would probably take place. Cosndering that the fight would take place inside a tight, enclosed area, you write off the tear gas grenades because they would affect you, and ignore the flashbangs because they wouldn't affect the sleeping scavengers. You finally decide that the fragmentation grenades would be the best option.
-Pyotr
"Well, ight. Let's get this bread." Pyotr says with a smug grin as he points to the various grenades on him - two fragmentation grenades and a flashbang on his belt, and another two tear gas grenades on a sash around his chest.-Kostya
"Right.. We move?" Kostya says confused towards Pyotr's last remark, but still prepares his assault rifle, loading in a fresh magazine.The group glances towards Foma, who nods in approval and readies his shotgun. Pyotr takes the lead, clutching his G36C as he breaks down the door with his shoulder and scans the area.
-Pyotr
"..clear. Let's be quiet, we don't want them to wake up." the borderline soldier says as he scans the area, making small, quiet steps. The team follows down towards a stairwell.. and as you approach the lower section of the checkpoint, you can hear the sound of an accordion being played.You finally rush down to the lower part of the checkpoint, where you take in the sight of two scavengers - one leaning back on a chair holding an AKM and another one sitting on a stack of boxes, playing the accordion, a shotgun at his feet. Another scavenger was sleeping on a stretcher in the back, which had a door leading to another room.
-Kostya
"Fire!" Kostya exclaims as he takes aim at the scavengers and begins firing! Before he does that, however, you manage to cast a Priliv Shield on both him and Pyotr! (Shielded: +0.75 armour)(Kostya/Shoot) 2 + 1.5 + 1.5 + 1 = 6 vs 6 = 4 + 2 (Snow Stalker #1/Dodge)
(Kostya/Shoot) 6 + 1.5 + 1.5 + 1 = 10 vs 8 = 6 + 2 (Snow Stalker #1/Dodge)
(Kostya/Shoot) 6 + 1.5 + 1.5 + 1 = 10 vs 6 = 5 + 2 - 1 (Snow Stalker #1/Dodge)
The fairly accurate bursts from Kostya's rifle manage to drop the scavenger dead, pinning him against the wall with a hail of gunfire before he even manages to draw his weapon. The other scavenger retaliates and grabs his shotgun, firing twp blasts towards you!
(Snow Berzerker/Shoot) 6 + 1.5 + 1.5 = 9 vs 9 = 3 + 2 + 2 + 1 + 1 (Kazimir/Block)
(Snow Berzerker/Shoot) 3 + 1.5 + 1.5 = 6 vs 11 = 5 + 2 + 2 + 1 + 1 (Kazimir/Block)
Your brand-new body armour easily manages to deflect the first blast, and you raise your shield in front of the second one to block it, only slightly denting it. The scavenger in the back hears the commotion and wakes up, but is met with a quick grenade throw from Pyotr!
(Pyotr/Fragmentation Grenade) 4 + 2 + 2 = 8 vs 8 = 5 + 2 + 1 (Snow Stalker #2/Dodge)
(Pyotr/Fragmentation Grenade) 2 + 2 + 2 + 1.5 = 7.5 vs 8 = 6 + 2 + 2 (Snow Berserker/Block)
The grenade detonates with a loud bang, but doesn't even manage to scathe the two combatants, who had both taken cover behind a metal table. You take the initiative and charge towards them with your axe!
(Kazimir/Slash) 4 + 2 + 1 = 7 vs 6 = 2 + 2 + 2 (Snow Berzerker/Block)
(Kazimir/Slash) 6 + 2 + 1 = 9 vs 4 = 1 + 2 + 2 - 1 (Snow Berzerker/Block)
The two successive strikes easily manage to drop the shotgun-wielding scavenger. His partner yells, witnessing the brutal murder of his friend, as Foma lines up his sights..
(Foma/Shoot) 3 + 2 - 3 = 2 vs 9 = 6 + 2 + 1 (Snow Stalker #2/Dodge)
(Foma/Shoot) 6 + 2 - 3 = 5 vs 9 = 6 + 2 + 1 (Snow Stalker #2/Dodge)
..but both blasts impact the concrete walls of the structure, missing their target completely. The remaining scavenger lets out a battle cry as he peeks out of cover again and prepares to fire.
Name: Kazimir Beniko
Age: 23
Class: Hydraulic
Inventory [8/11]
-Wallet:
--10700 RU
--ID card
--Labor permit
-Phone
-Stetchkin APS (+0.5 accuracy, +1.5 attack, +0.5 pierce) (20 magazine size) [20/20] [4] [AP swap/reload cost = 0.5]
-Mafia radio (???)
-20-round 9x19mm magazine [20/20]
-Steppe Eagle (Pistol) (+2 attack, +2 accuracy, +2.5 pierce) [10/10] [2]
-Improvised Riot Shield (+2 armour, -0.5 accuracy)
Health: 6/6
AP: 3
XP: 2/6
Energy: 1/1
Energy restoration: +1 per turn
Weapons:
-ChVK Protective Shield (+3 armour, +1 defense, -2 speed)
-Fire Axe (+2 pierce, +1 attack, -1 accuracy)
Attributes:
-Agility: 0
-Strength: 0
-Tactics: 3 (+0.6 attack to firearms)
-Intellect: 0
-Precision: 0
Equipment:
-Berzerker pendant (+1 attack for each successful magical attack, -0.5 attack for each failed magical attack, caps at 3)
-ChVK Body Armour (+2 armour, +1 defense, -2 speed)
-PSZ-1 Ballistic Helmet (+1 armour, +1 accuracy, -1 dodge)
Abilities:
-Vodoem shield (Applies Shielded on an ally or yourself for 3 turns.) 1 energy cost, 2 CD [2]
--Shielded: +1.5 armour
-Priliv shield (Applies Shielded on an ally or yourself for 4 turns.) 0.5 energy cost, 3 CD [1]
--Shielded: +0.75 armour
Traits:
-Camaderie (Abilities restore 1 (additional) health and apply a +1 armor buff for 2 turns when used on an ally)
-Firearms rookie (+0 to firearms) [1/20]
-Melee trainee (+0 to melee) [4/20]
-Hydraulic magic rookie [4/30]
Conditions:
-Healthy
-Shielded (+1.5 armour) [3]
------------------------------------
R12 (Marko)
You move over to Trechov's position, watching the same doorway, as you didn't want to cause more problems. You do glance back at the wounded insurgent, feeling sorry for him, but understanding the situation. As you look into the doorway, you don't see anything for a while, until you notice the sight of a flashlight, followed by a cigarette being dropped on the ground. You manage to make out two silhouettes, one of a slim male in a tracksuit, and another one of a more well-built male in some sort of protective armour. Trechov pulls you behind the wall and pumps his shotgun once, before signaling something to the others in sign language.
You can now hear footsteps coming from the doorway, followed by brief, loud but unintelligible chatter from the people moving through it..
-Trechov
"Bratvas.. what do they want here?" he whispers towards you, but then puts a finger on his mouth telling you to be quiet.You notice that your allies had taken cover behind the metal tables, and that the wounded insurgent was back on his feet again. The footsteps get increasingly closer until two men enter the silo through the door, one in an Adibas tracksuit and another one in improvised, pseudo-militaristic armour.
Trechov takes the initiative and punches the tracksuit-wearing man in the face before putting him in a chokehold, holding him up against the other man's direction.
-Trechov
"What do you want here?!" he exclaims, putting up his shotgun with one hand and pointing it towards the other man, who was holding a sledgehammer. You instinctively follow and take aim at the man as well.-???
"Hey, chuvak, calm your ass! We're here for an arms deal!" the man in the striped suit says out of breath.-Trechov
"Weapons deal? I didn't know Bratva was looking for fuсking missiles!" he yells again as he tightens his grip on the tracksuit-wearing man.-???
"Shit, let me go and we can talk!" the man in the striped suit says, trying to break free of the chokehold.Trechov shoves the tracksuit-wearing man to his partner, but both of them remain silent.
-Trechov
"Are these guys loose end?" he says towards your group, aiming his shotgun at them.The gangers continue their silence, the armoured one tightly grasping his sledgehammer.
Allies:
Trechov
Class: ???
Health: 4/6
AP: 3
Energy: ???
Energy restoration: ??? per turn
Weapons:
KS-23 (+2.5 attack, +4 pierce, -1.5 accuracy, -1 dodge) [4/4] [2] (AP swap/reload cost = 1.5]
Equipment:
-Welding gloves (+1 to Plasma magic)
-Dawn of Freedom combat armour (+2 armour, +1.5 defense, -1 speed)
-Snowstalker treads (+3 speed, +1 dodge, -2 armour)
Attributes:
???
Abilities:
-Flash Burn (+3 attack, +2 pierce. Chains to nearby targets up to 3 times, gaining +2 pierce after every chain attack.)
Traits: N/A
Dimitri
Class: ???
Health: 6/6
AP: 3
Energy: ???
Energy restoration: ??? per turn
Weapons:
Scavenger Machine Pistol (+1.5 attack, +1 pierce, +1 speed, -0.5 accuracy) [25/25] [5] (AP swap/reload cost = 0.5]
Equipment:
-Dawn of Freedom combat armour (+2 armour, +1.5 defense, -1 speed)
-Dawn of Freedom combat boots (+1 defense, +2 dodge, +1 speed)
-Dawn of Freedom gauntlets (+1.5 accuracy, +0.5 armour)
-Lieutenant's Pendant (+1 ballistic attack)
Attributes:
???
Abilities: ???
Traits: N/A
Petrov
Class: ???
Health: 6/6
AP: 3
Energy: ???
Energy restoration: ??? per turn
Weapons:
-Molot Bekas-M (+1.5 attack, +2 pierce, +1 accuracy, -2 speed)
Equipment:
-Dawn of Freedom combat armour (+2 armour, +1.5 defense, -1 speed)
-PSZ-9 ballistic helmet (+2 armour, +0.5 accuracy, -1 dodge)
-Dawn of Freedom gauntlets (+1.5 accuracy, +0.5 armour)
Attributes:
???
Abilities: ???
Traits: N/A
Name: Marko
Age: 20
Class: Dusk
Inventory [2/11]
-Wallet:
--1400 RU
--ID card
--Labor permit
--CZ identity card (x2)
--Access permit (x1)
-Phone
-5.45x39mm 30-round magazine [30/30] [2]
-Bizon (+0.5 accuracy, +2 attack, +1 pierce) [40/40] [4] [AP swap/reload cost = 0.5]
Health: 5.5/6
AP: 3
XP: 2/6
Energy: 0/0
Energy restoration: +0 per turn
Weapons:
-AK-74M (+2 pierce, +1.5 attack, +1 accuracy) [24/30] [3] [AP swap/reload cost = 1]
Attributes:
-Agility: 0
-Strength: 0
-Tactics: 1 (+0.2 firearm attack)
-Intellect: 0
-Precision: 2 (+0.4 accuracy)
Equipment:
-CZ tactical gloves (+1 speed, +0.5 accuracy)
Traits:
Masterful Tactician (+1.5 to ally attack & defense when in a group of 3 or more. When he is squad leader, he boosts each individual member's attack by +1 accuracy and piercing.)
Conditions:
-Healthy
-Disarmed (You cannot use your equipped weapon.) [1]
------------------------------------
R12 (Anastasia Deyman)
-Anastasia
"Told you already. I overheard you when you were talking about attacking some CZ base, and I want in." you respond to the woman clad in the suit.-Snow Marksman:
"CZ..? I'm having second thoughts about this one.." the scavenger says with concern, but still not raising her weapon.-Snow Stalker:
"I literally warned you a moment ago that she might've been a loose end, but you didn't listen to me. the male says as he digs his spear into the ground, glaring at the other scavenger.-Frost Stalker:
"Fair. Follow us." the lead scavenger says, throwing a glare at her two comrades.You quickly make your way through the forest in an uneasy truce with the scavengers, passing through dead vegetation and finally finding your way towards a small encampment, filled to the brim with around 20 more scavengers similarly to the ones following you.
-Frost Stalker:
"We will rest and resupply here, but also get you some of the basic equipment you need and mark you as one of our own." the woman says again.-Frost Stalker:
"Feel free to explore the camp while we prepare. You're one of ours now." the woman says again.As you take a look around the camp, you notice a small mercenary group off to the side, next to a black tent, and you also spot an arms dealer who had set up a small trading post in the middle of the camp. These are the only personnel that stood out among the many scavengers in the area, all looking visibly tired, some even wounded and being carried on stretchers towards their tents.
Name: Anastasia Deyman
Age: 31
Class:
Inventory [2/11]
-Wallet:
--1500 RU
--ID card
--Labor permit
--Deodorant spray (-2 accuracy to enemies on use) [0.5 AP cost] [1]
-Phone
Health: 6/6
AP: 3
XP: 1/6
Energy: 0.5/1
Energy restoration: +1 per turn
Weapons:
-Unnecessarily Large Rod (+2 to magic, +1 magic accuracy) [AP swap cost = 1]
Attributes:
-Agility: 1 (+0.1 dodge, +0.1 speed)
-Strength: 0
-Tactics: 0
-Intellect: 2 (+0.2 mana cap)
-Precision: 0
Equipment: N/A
Abilities:
-Flame Slam (+3 pierce, +1 attack, -2 speed) 1 energy cost, 2 CD [2]
Traits:
-Firestarter (+2 speed. Plasma abilities refund 50% of their energy cost if they inflict damage to their target)
-Fiery soul (After casting a plasma ability, gain +0.5 magic attack. Stacks 4 times and lasts 2 turns, may be activated to consume all stacks and sacrifice 1 health point to grant the next plasma ability +1 attack for each stack used)
-Reckless (-0.5 defense, -1 defense when outnumbering enemy/enemies)
Conditions:
-Healthy
-Fiery soul (+0.5 magic attack) [2]
------------------------------------
R2 (Samara Sokolova)
You sneak towards the door, on the side of it, as you eavesdrop to the man's conversation. Peeking from the door, you see the same man in a tracksuit, along with another man, more well-equipped, with a kevlar vest over his trenchcoat, both holding pistols and aiming them towards two armoured men, presumably mercenaries judging by their urban-camouflaged clothing and light armour, also holding pistols. Behind the men, you notice a large computer terminal. You quickly retract back to your initial position and continue to eavesdrop.
-???
"Okay.. load the driver in." the voice continues, followed by the sound of an explosion and then a scream of pain.-???
"SHIT! Driver's got a vector, they've broken in! Zero 'em, now!" the voice yells once more, followed by the sounds of mulitple gunshots.The gunshots continue and briefly stop, followed by the sound of a door - or maybe a vent being breached and even more gunshots. You even hear a shotgun firing, followed by multiple shots from a sub-machine gun.. both of which neither parties had been wielding.
Name: Samara Sokolova
Age: 26
Class: Dusk
Inventory [2/11]
-Wallet:
--1500 RU
--ID card
--Labor permit
-Phone
Health: 6/6
AP: 3
XP: 0/6
Energy: 0/0
Energy restoration: +0 per turn
Weapons:
-AKS-74U (+1 accuracy, +1.5 attack, +1.5 pierce) (30 magazine size) [5] [AP swap/reload cost = 1]
Attributes:
-Agility: 0
-Strength: 0
-Tactics: 1 (+0.2 firearm attack)
-Intellect: 1 (+0.1 mana cap)
-Precision: 1 (+0.2 accuracy
Equipment: N/A
Abilities:
N/A
Traits:
-Adept (+1.5 magic damage, +0.5 accuracy, +0.5 weapon damage)
Conditions:
-Healthy