Roll 2
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A big welcome to my boy @gajacar25!
No, I'm not releasing his family
I also fixed a minor typo on the Hydraulic colour in the sheets being the Illumination colour instead but I don't think anyone noticed that so------------------------------------
R2 (Asteria Eloria)
You throw a glance towards the inspector, but nervously look away. He seems unfazed by this, however, and you begin looking in your winter coat for your documents. You place your passport on the counter, which he takes and begins inspecting.
-Inspector
"This passport has clearly seen better days." he says jokingly as he begins shifting through the yellowed and creased pages of the passport.The man puts the passport back on the table, before he clasps his hands again and puts them on the table.
-Inspector
"I would also like to see your ID card and access permit." he says again, this time with a more serious tone.You proceed to hand in the respective documents. A nervous breath exits your mouth and only briefly forms a cloud of mist, which disappears almost immediately. The inspector looks at the documents, before examining the ID card. He then places the ID card on top of the passport, and then examines the access permit. The inspector's work looked really precise: the man would carefully read the documents by eye, and then use various sophisticated machinery to inspect for what seemed to be false documents.
Finally, the inspector finally puts down the access permit with the other documents. He takes the passport and boots up a stamping machine: you notice him rifle through pages before stopping at one of the pages. The man nearly slams the green "APPROVED" stamp on your passport before he slides all three documents to you.
-Inspector
"Cause no trouble." he says as the wide checkpoint doors open to reveal what appeared to be a road passing from what appeared a massive military airbase and launch facility, and leading towards a massive city.It would appear as you have arrived in
Rhozoya.
Name: Asteria Eloria
Age: 17
Class: Illumination
Inventory [3/11]:
-Wallet:
--2000 RU
--ID card
--Labor permit
--Access permit
--Passport
-Phone
Health: 6/6
AP: 3
Energy: 0/0
Energy restoration: +0 per turn
Weapons:
-Stechkin APS (+0.5 accuracy, +1.5 attack, +0.5 pierce) (20 magazine size) [4] [AP swap/reload cost = 0.5]
-Carbon Knife (+1 accuracy, +1 pierce, +1 attack) [AP swap cost = 0.5]
Attributes:
-Agility: 0
-Strength: 0
-Tactics: 3 (+0.6 attack to firearms)
-Intellect: 0
-Precision: 0
Equipment: N/A
Traits:
-Elorian heir (+1.5 accuracy with firearms, +1 illumination defense.)
-Elorian blood (Casting Illumination spells adds one charge, up to a cap of 3. Charges can be consumed to boost the attack or defense of Illumination spells by a value of 1.0 per charge.) [0/3]
-Skinny (-0.5 melee attack, -0.5 melee defense)
Conditions:
-Dual-wielding (+2.5 attack, +1 accuracy, +1 pierce)
-Healthy
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R2 (Echo)
Your thoughts shift inside your head before they finally stop at the nurse:
what was she typing? You try to tilt your head upwards to see towards the computer screen. You manage to make out some words such as "car", "prospekt", "memory loss" and "crashing", but it was really hard to make out anything else because of the sheer volume of the nurse's typing. The nurse stops typing for a moment and breathes a sigh of relief, before closing what appeared to be the report on the computer and, presumably, sending it to the hospital database.
She gets up from her chair and begins searching her pockets for something. To your horror, she pulls out what appeared to be a razor, but simply puts it back in her pocket again. The woman then begins walking towards you and looks at the machinery attached to you.
"Wait, you were awake this whole time?" the nurse says abruptantly as she looks at you.Name: Echo
Age: 17
Class: Hydraulic
Inventory [2/11]
-Wallet:
--1500 RU
--ID card
--Labor permit
-Phone
Health: 5/5
Energy: 0.6/0.6
Energy restoration: +0 per turn
Weapons:
-Antique Spear (+2 accuracy, +1.5 attack, +1.5 pierce) [
Attributes:
-Agility: 0
-Strength: 0
-Tactics: 0
-Intellect: 3 (+0.6 mana cap)
-Precision: 0
Equipment: N/A
Traits:
-200IQ (+50% experience gain)
-Asthmatic (-1 health, -1 melee defense)
Conditions:
-Healthy
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R2 (Kazimir Beniko)
You flinch hearing the man trying to kick down your door. Knowing that the door couldn't take much more, you almost snatch your shield and Stetchkin from the room rushing towards the entrance, knocking down a metal kitchen table on the way and taking cover under it.
"Hey, buddy, no need to bash my door off it's hinges! If you stop, I'll let you in and then we'll talk!" you yell towards the intruder, gripping your gun.Your nervousness increases as you hear no response from the intruder, and peaks as you see the tip of a fire axe break through the center of the door. The man from behind the door yells out something obscure before ramming his fireaxe into the door again.
Name: Kazimir Beniko
Age: 23
Class: Hydraulic
Inventory [3/11]
-Wallet:
--1500 RU
--ID card
--Labor permit
-Phone
Health: 6/6
Energy: 0/0
Energy restoration: +0 per turn
Weapons:
Stetchkin APS (+0.5 accuracy, +1.5 attack, +0.5 pierce) (20 magazine size) [4] [AP swap/reload cost = 0.5]
Improvised Riot Shield (+2 armour, -0.5 accuracy)
Attributes:
-Agility: 0
-Strength: 0
-Tactics: 3 (+0.6 attack to firearms)
-Intellect: 0
-Precision: 0
Equipment: N/A
Traits:
-Camaderie (Abilities restore 1 (additional) health and apply a +1 armor buff for 2 turns when used on an ally)
Conditions:
-Dual-wielding (+1.5 attack, +0.5 accuracy, +0.5 pierce, +2 armour)
-Healthy
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R2 (Marko)
(Roll to start: 2)
The sensation of cold fills you as you wake up. Getting up from the cold, damp snow, you notice that around you were an overturned military truck and two corpses of what appeared to be CZ riot agents. Their bodies appeared to have been here for not a long time, and seemed to have been the subject of an explosion. Judging by the charred marks around the ground and on the truck itself, the damage from it must have been caused by an explosion, like the riot agents.
Oddly enough, it would appear as if the remaining riot agents from the truck survived and started travelling on foot. This alarms you, as you detect bootprints leading towards the cold Siberian forest.
The silence is interrupted as you hear a scream in the distance, followed by muffled gunfire. Not surprisingly, the gunfire is coming from the direction where the bootprints lead.
Name: Marko
Age: 20
Class: Dusk
Inventory [2/11]
-Wallet:
--500 RU
--ID card
--Labor permit
-Phone
Health: 6/6
Energy: 0/0
Energy restoration: +0 per turn
Weapons:
-Bizon (+0.5 accuracy, +2 attack, +1 pierce) [40 magazine size] [4] [AP swap/reload cost = 0.5]
Attributes:
-Agility: 0
-Strength: 0
-Tactics: 1 (+0.2 firearm attack)
-Intellect: 0
-Precision: 2 (+0.4 accuracy)
Equipment: N/A
Traits:
Masterful Tactician (+1.5 to ally attack & defense when in a group of 3 or more. When he is squad leader, he boosts each individual member's attack by +1 accuracy and piercing.)
Conditions:
-Healthy