Is there a way to make weapons being cloned to a specific player whenever he presses E on the button?
Let's say player 1 pressed E on the button, he should get the gun.
If it's player 2 pressed E on the button, then he should get the gun instead of player 1.
But I can't seem to do this system and it's getting me frustrated a lot despite variables in multiplayer.
Also another thing I'm planing to make is a blue key-card that must be in your inventory in order to use key-card slot box that requires a key-card but having that system in multiplayer must likely going to be a pain in the ass.
Anyways I'm planing to make the greatest prison map ever by adding 16 amount of players and most of them are inmates/prisoners and the rest are security guards and security guards are going to have those blue key-cards which inmates can steal and use for their advantage to access personnel only areas and perhaps escape different ways in the prison.
Another thing I'm planing to make is a handcuff system where guards have those handcuff and they can use those to send inmates to the solitary confinement for trying to escape but to make this system you'll have to make it so that when a player 1 uses his handcuff on player 2 you'll need a system that detects which player it is and sent him to whatever it might be like if player 1 uses his handcuff on player 4 then player 4 should be sent and not player 2 for example depends on which player ? the player 1 uses his handcuffs on that player he will be sent to an area.
Also not only that but guards also have stun guns which is a gun that stuns fleeing inmates causing them to fall over and should get back up again after being stun for whatever delay it may be but instead of that the stun gun just causes dying state for the player which is not really something you want cause dying state causes permanent stunning until you defibrillator yourself which is not really stunning more like causing near kill states with the gun.
map id: map9-tests_0 and my other one called map9-tests those maps were made for the plans of my upcoming prison map which hasn't been made yet until I make the most painful systems that I have discussed here such as cloning guns system for multiplayer and items like blue key-card that should allow that player who has that key-card to use specific things in the prison such as prison cell door for example and the other item like handcuffs that should sent players which you use on to prison confinement solitary cell or whatever it might be and of course the stun gun that should stun players causing them to fall for a specific delay and then able to move again for example and then lastly is most likely screwdrivers which is an item that is stashed somewhere in prison and that inmate who finds it can use it to unlock vents for example which is a plan for my prison map that I plan to make most likely a pain in the ass to make just like the rest of them.
The only easy thing about my plans is making a map cause all you do is add walls decors and so on to make it like a map then you have to add logic which can variety on what you plan to do and in this case I feel like this is impossible to make but I still think it's possible in someways I just need serious help and then after that i think the map would be amazing and will be the closest realistic prison map ever if it's successful that is.
Thank you for reading and taking your time with me.