Greetings. So the "add ghost effect" trigger doesn't seem to work as intended in multiplayer. With New Physics enabled that is.
I have a map where it's a pvp match between players who have ghost effect on them, which is removed when they shoot and readded later with a timer. The game client displays my unit as a little faded which is to say I am invisible, but doesn't actually make others appear invisible.
I have tested this with my own account and a guest account.
https://imgur.com/a/NElRNbT
On old physics it works as intended; But with new physics, old netcode or new netcode, you see the image above. Pls fix and thank you