Hello, everyone,
Does anyone know of any way to do what I'm describing below for a coop game?
Ok, so...
What I can do so far: I have assigned a key binding that is available only for a specific player. When that player presses and holds that key on their keyboard a trigger is called executing a set of actions. Then, when the player releases that key, another trigger is called with a different set of actions.
What I need help with: The 2 triggers mentioned above work great for the player who has the ability to activate them by pressing, holding, and releasing the specified key on the keyboard. The problem is that the trigger results don't "show up" for the rest players who can't activate those triggers using that key binding. Does anyone know how to make the results of the trigger actions available to all players, while the triggers can only be called by the person that the key binding is activated for? Is it even possible?
Thanks in advance!
P.S: I am not interested in solutions that don't work with the method of pressing, holding, and later releasing a key on the keyboard to call the 2 triggers. I know of other ways to solve this already, but it's really important to me to find a way that still allows the use of key bindings (instead of regions that can call triggers when you press E, but not when releasing it).