Nyove wrote:Spoiler: Show More
Nyove wrote:Silk1's method only require 2 (or 3) backgrounds for animated rain.
Nyove wrote:To make a custom sky, simply offset a background with an extremely large value - like 1000000 on X offset. (One of them will do)
xElijah wrote:Silk1's method overlaps all other backgrounds and walls. I'm making a base map right now and I don't want to see rain particles inside buildings. To fix it you said I need to attach all map's backgrounds to a door in a certain order. Attaching many backgrounds to a door adds extra lag to the map or not? That's what I was asking.
xElijah wrote:Alright, thanks. I'll try this out. Do you think it will work for animated rain?
Nyove wrote:Spoiler: Show More
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