by Nyove » 25 August 2020, 17:56
Hey chaos dragon,
First, use trigger action 'Call Trigger B when Gun A fired' so that your desired gun executes a trigger when fire.
For this trigger, set it to:
1. First move a region to the player's cursor who shoots the gun
2. Move a door to the region.
Make sure this door has high speed, is muted, is far away from play area and is invisible.
Place the decoration on top of the door itself. Attach a blackhole decoration to the movable. What attaching does is the object will follow wherever the movable goes. So in this case, the blackhole decorations will move along the movable.
Now, place your four pushers around the movable like so. Attach them to the same movable.
Set the proper X and Y values for each pusher. Set stability damage for all four of the pushers. The pushers will move along with the movable, creating the gravity effect.
Lastly, place a region on top of the movable, just like the decoration. Set the region to execute another trigger upon Character activation and it teleports all players from that region to some other region you desire.
There you have it, a black hole gun. If you want the blackhole to dissapear after awhile, set a 3rd action for the trigger that executes when the gun is fired. The 3rd trigger action will activate a timer which in turn will eventually move the door away.
If you don't understand a single bit of this, it means you need more experience with map making.
Best regards,
Nyove
Proud to be part of something meaningful.
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