Eg:
When A kills B, the door will move.
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When B is dead, in A's screen
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and B's screen
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reply to jeje52(wow you are my friend xD):
Sorry, I didn't notice that you had reported it already xD.
There's abosolutely something wrong with the Trigger on Death. I have no idea how to fix it without checking player's health all time. I think it may cause much lag (especially in my country xD).
I think this bug is really serious and might be terrible for custom MP map makers.
I found the bug when I'm playing an old assassin maps, found that killing the enemy boss was not killing all minions. And when I test my sniper ghost map, the dead player's energy didn't turn to 0 as it is supposed to be. Then I made the test map and confirmed this bug.
And I've found something with this bug.
I was confused why my "capture the flag" map can still work upon this bug. The death message displays properly as usual. And this might be reason:
The Death Trigger can be triggered in everyone's screen if there's a action to revive the "dying player". So I doubted that the trigger can be triggered or not might related to whether the triggering player is dead or not in other's screen.
But to revive a player and kill it later is just ridiculous...
Em... So when will the bug fixed? Does Eric know this bug?