kinetic module on AI?

kinetic module on AI?

Postby yizhe » 1 December 2019, 11:35

Map ID: kubakuba-armor3

How did he add kinetic module to the armour of enemy character? my bullets amazingly ricochet off the enemy armour!

Its an amazing map btw
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Re: kinetic module on AI?

Postby broforce1 » 17 March 2020, 12:36

by the way i don't see any powers of the kinetic module from the enemies, the helmet is anyways an invisible gun stocked a decor on it and unable to be used and it set like that by changing the holder set of the gun,however, all that by triggers, and you know you can find other open source maps or you can ask him how,hopefully someone else will find a better answer.

that cuz of the gravity force gun available on the player,however, it could be disabled by engine mark or triggers
if it enabled by trigger or ingine mark it may allow that for all players depending on their difficulty somehow it might be too hard to make the bullet gone away from the enemy he might use it automatically if he was hard or it might be edited by triggers,dont forget that after many updates that appears to be available on other player/actor you can view info on fandom.

try to explain more please so we can understand, hopefully someone else will find a better answer
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